Dry Eternity RPG

Dry Eternity RPG

por Denegoth
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Dry Eternity RPG

Avaliação:
3.0
Lançamento: September 17, 2011
Última atualização: September 18, 2011
Desenvolvedor: Denegoth

Tags para Dry Eternity RPG

Descrição

Salve o mundo dos monstros! Dry Eternity RPG é um RPG de turnos bem simples (Não espere uma história, só jogabilidade) onde você deve lutar contra vários monstros para salvar o mundo do Criador maligno, que é basicamente o chefe final e não tem impacto nenhum na história inexistente. O jogo é fortemente baseado em estatísticas, então recomenda-se ler o tutorial para ter uma visão geral. Aviso: Se você pretende deixar muitas críticas, não perca seu tempo; eu sei exatamente o que está errado com esse jogo ruim. Um simples "Esse jogo é ruim e você não deveria ter postado" já me ajuda a provar um ponto para um amigo. Aceito críticas, só prefiro não receber críticas por um jogo que fiz há 2,5 anos e sei que é horrível.

Como jogar

Jogo totalmente controlado por cliques do mouse.

Atualizações do desenvolvedor

Sep 17, 2011 7:37am

Update 1: Bugs with the final boss and the Kongregate statistics fixed.

Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.

Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.

Update 4: Autosave bug fixed.

Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.

Update 6: Game over music now ends at the end of the game over screen.

Update 7: Credits updated

Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.

Comentários

0/1000
zistorbar avatar

zistorbar

Sep. 19, 2011

71
2

yay, got more hp than the creator \^o^/ but nobody will care...

Denegoth
Denegoth Desenvolvedor

I am honestly surprised anybody would subject themselves to this game for that long, goddamn.

Infern0Hawk avatar

Infern0Hawk

Sep. 18, 2011

42
1

Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.

gideon101 avatar

gideon101

Mar. 04, 2013

24
1

Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).

punksush1 avatar

punksush1

Sep. 17, 2011

82
6

One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.

Aronmight avatar

Aronmight

Sep. 17, 2011

84
9

Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most