Necromancer's Quest Beta
por ExperaGameStudio
Necromancer's Quest Beta
Tags para Necromancer's Quest Beta
Descrição
Nos Quatro Reinos, uma região conturbada em um mundo distante, necromancia e magia negra são temidas e desprezadas. Um jovem e poderoso necromante, no entanto, quer mostrar ao seu país que necromancia não é necessariamente uma arte 'maligna'; para isso, ele vai ajudar pessoas e resolver missões usando suas habilidades e, claro, um exército de mortos-vivos. ‘Necromancer’s Quest’ é um jogo de estratégia por turnos: construa e expanda sua necrópole, colete recursos, levante soldados mortos-vivos, complete missões e defenda-se de incursões inimigas para mostrar ao mundo que pode existir um necromante do bem! NOTA: O jogo ainda está em versão beta; pode sofrer grandes mudanças nas próximas semanas, e faremos o possível para melhorá-lo com qualquer feedback. A história é apenas uma 'premissa' para algo muito maior. Durante a beta, implementaremos apenas correções menores e ajustes de balanceamento; para as grandes mudanças, trabalharemos em uma versão definitiva a ser lançada no futuro. PARA USUÁRIOS DO CHROME:. Em breve lançaremos também uma versão WebGL que funcionará no Chrome. Como o compilador Unity WebGL ainda está em versão de testes, não podemos garantir que não haverá problemas técnicos. Se você tiver algum problema, tente jogar no Firefox com o Unity Web Player instalado.
Como jogar
Um 'como jogar' é mostrado no início de uma nova partida e está sempre disponível no diário. Leia o diário para acompanhar a história do necromante. Para comprar coisas – construções, unidades e magias – acesse o painel Domínio (no canto superior esquerdo). Para examinar seu status – número de unidades, manutenção de mana e ouro, fama, força militar, magias ativas, construções existentes, saúde da Necrópole – acesse o painel Visão Geral (no canto inferior esquerdo). As missões estão listadas no painel Missão (no canto superior direito). O log do jogo fica no canto inferior direito: ali você poderá ver o número do turno atual e os eventos. Para coletar recursos, você pode construir vários edifícios na sua necrópole ou obtê-los completando missões e derrotando incursões. As incursões começam aleatoriamente após o décimo turno e, assim como as missões, ficam mais difíceis a cada turno, então nunca baixe a guarda. DICA: Antes de iniciar uma missão, olhe com atenção o nível de dificuldade; se mesmo assim escolher uma batalha difícil demais, lembre-se que sempre pode recuar. Se lutar uma batalha difícil e seu exército for destruído, lembre-se que pode carregar o último jogo salvo: ele te levará ao último turno – o jogo salva automaticamente a cada turno!
Comentários
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!