Tough Growth Demo

Tough Growth Demo

por FeatherHatGames
Reportar um bug
Marcar jogo
Loading ad...

Tough Growth Demo

Avaliação:
3.3
Lançamento: March 29, 2018
Última atualização: April 08, 2018
Desenvolvedor: FeatherHatGames

Tags para Tough Growth Demo

Descrição

Jogo fácil de aprender e difícil de dominar usando apenas o mouse. Coma formas menores para crescer e desvie dos projéteis para avançar pelos vários níveis cada vez mais desafiadores, com uma batalha intensa contra o chefe no final. . *Lançamento completo em breve. (Previsto para 1º de junho)*. Assine nossa newsletter para acompanhar as aventuras minhas e do meu parceiro de áudio freelancer e receber novidades exclusivas da Tough Growth Community! . "inscreva-se aqui":https://toughgrowth.com. Nunca pare de crescer, . --Sabooo . Feather Hat Games

Como jogar

Mouse!

FAQ

O que é Tough Growth Demo?

Tough Growth Demo é um jogo incremental idle desenvolvido pela FeatherHatGames onde você gerencia e expande uma colônia de criaturas de slime.

Como jogar Tough Growth Demo?

Em Tough Growth Demo, você aumenta sua população de slimes gerando recursos, melhorando seus slimes e desbloqueando novas habilidades como parte das mecânicas idle.

Quais são os principais sistemas de progressão em Tough Growth Demo?

Os principais sistemas de progressão em Tough Growth Demo incluem subir de nível seus slimes, comprar upgrades e desbloquear novas habilidades para aumentar a geração de recursos e o crescimento da colônia.

Tough Growth Demo oferece alguma mecânica idle única?

Sim, Tough Growth Demo traz criaturas de slime em evolução e um sistema de upgrades ramificado, oferecendo múltiplas formas de especializar e expandir sua colônia de slimes.

Quem desenvolveu Tough Growth Demo e onde posso jogar?

Tough Growth Demo foi criado pela FeatherHatGames e está disponível como jogo de navegador na Kongregate.

Comentários

0/1000
aawood avatar

aawood

Mar. 30, 2018

2
0

Cool cool on the name change :) For the final patterns... OK, let me be clear. I know the final boss is passable, I beat the game before my comment, but it took a few dozen attempts. In some, it felt like, at your biggest, there wasn't *quite* enough space to fit between some waves of lasers. But I could be wrong about that! It could just be really tight, that's fine. What I'm more sure about is that there were situations where, when you're in position to pass one set of lasers, the next can come aligned right where you are, without space to dodge that laser without hitting the ones you're squeezed between. Unless there's some gaps in the patterns I never saw, and some tell to show where to go, I'm nigh-certain that certain (many!) patterns are just not possible. But's lets say I'm wrong about that too, what I'm absolutely, 100% sure of is: the difficulty spike from the rest of the game to the final boss is a cliff.

FeatherHatGames
FeatherHatGames Desenvolvedor

Thanks for the clarification. Updated the bossfight bullet patterns. How does it feel now?

f1shydids avatar

f1shydids

Jun. 07, 2018

1
0

I know this is a demo but the boss is way too hard. I played the main game and had a lot of fun then saw the demo and checked it out. there were numerous problems like going back a level each time you lose but those were minor in comparison to the boss. although at the start it is a fun fight, near the end you get way too big to avoid the attacks and another problem i found with the boss is that the game never tells you if you can eat something so normally i go and eat all the squares then the other things but at certain parts of the boss it delays spawning the pellets so i think i can eat the next hexagon when in reality you are nowhere near when you can eat it and die. another problem is that sometimes on the spam sections you are forced to go away from the corner you are hiding in for the highest chance to survive and then killed without time to escape.

aawood avatar

aawood

Mar. 29, 2018

1
0

I like this a lot; should maybe be a little clearer that's it a demo for an in-development game, and that boss is pretty unforgiving (I'm fairly sure a lot of the possible final patterns are literally impossible), but yeah, good work.

FeatherHatGames
FeatherHatGames Desenvolvedor

Thanks. Contacted Kongregate support about a name change to Tough Growth Demo to improve clarity. I'll see what I can do about the boss. PS: the final patterns are not impossible.

SkorpionGemini avatar

SkorpionGemini

Mar. 30, 2018

1
0

I enjoyed that. Needs badges :) 5/5

FeatherHatGames
FeatherHatGames Desenvolvedor

Thanks, we'll see what we can do about it. Make sure to share the joy with your friends :)

draketheduck2 avatar

draketheduck2

Jul. 18, 2021

0
0

i cant enjoy it if i keep tumbling down a level everytime i die