Prismatis
por Frogmanex
Prismatis
Tags para Prismatis
Descrição
Use suas torres estacionárias para se defender de vários inimigos. Neste jogo, os pontos que você ganha ao derrotar inimigos podem ser perdidos se deixá-los passar, ao usar munição ou ao comprar melhorias. Gerencie seus pontos com sabedoria. Se eles chegarem a 0, você perde. Este jogo foi enviado como participação no "Longest Lasting Game Contest" da Stride: http://www.kongregate.com/stride_game_contest. Se tiver dúvidas ou feedback, fique à vontade para comentar ou enviar relatórios de bugs. O jogo ainda pode receber melhorias.
Como jogar
Use o mouse para mirar e atirar com suas torres. Pressione espaço para pausar e exibir o menu de melhorias. Fique de olho nos seus pontos.
Atualizações do desenvolvedor
Update 12/27/09
- Added a confirmation message when returning to the title from in-game.
- Added explosion animations when enemies die.
Update 12/24/09
- Fixed a bug that played two music tracks simultaneously.
- Added a “Return to Title” button in the pause menu.
- Changed in-game music to a unique track created by misk. Check it out. =)
Update 12/23/09
- New “Achievements” statistic reporting in-game awards earned
- Added Sounds
- Berserkers’ speed lowered significantly
- Medium and Hard difficulties decreased
Comentários
jolunn
Dec. 29, 2012
Pick the middle about 1/4 from top, hold down fire. Upgrade one turret then another, on and on and on, get bored and find new game. bye bye
PixelHead777
Aug. 31, 2012
It's intriguing, because the way to make things easier is to never do the one thing the game's based around: Color your turrets.
KillaKing13
May. 26, 2012
You should tell us what the objective is when we click play, like a mini tutorial. also as many players have been suggesting BADGES!! and last but not least ~ a multiplayer lobby with different game modes would be really fun!!! Please +so he can see this :)
alexnobody
Feb. 25, 2013
I like the concept, but a lot of things just don't feel right. Buying things costs LIFE of all things, and the upgrades don't feel very substantial. Changing color feels especially pointless since I can just stay gray and it's even better! Firing a gun makes a sound, but killing something doesn't. That makes it feel really empty to kill an enemy. Finally, this soft, minimalistic music just doesn't work for this kind of game. I don't feel like I'm defending against wave after wave of monsters! I feel like I'm playing a puzzle game or something. 2/5 for an interesting concept with a slow, dull execution.
Anrichan
Dec. 23, 2012
A shooter game that penalizes you for shooting is a bit like a boxing game that objects to you striking your opponent - very strange. If there was some variety to the upgrades, it might be interesting, but other than the "Please don't shoot too much in our shooter game" mechanic, totally forgettable. Sorry.