DN8
por GamingYourWay
DN8
Tags para DN8
Descrição
Resumindo, este é um bullet hell shooter. Características: Inimigos gerados proceduralmente: Todos os sprites dos inimigos são gerados por código, resultando em milhões de possíveis imagens de inimigos, cada partida é diferente. Trilha sonora aleatória: Combinando 11 faixas de drum and bass, a trilha sonora do jogo varia a cada fase. Caminho de evolução: O núcleo do jogo. Cada caminho oferece um power-up único, dando ao jogador múltiplas opções e formas de jogar.
Como jogar
Mouse para controlar, P para pausar.
Comentários
kingddd
Apr. 23, 2011
So wait... they can build pods out of indestructable material which you can use to deflect any and all incoming bullets with?
Why isn't my ship built out of that stuff?!
red_beard_neo
Apr. 23, 2011
For this being advertised as a "bullet hell", I lose the vast majority of my lives to being rammed.
GamingYourWay
Apr. 25, 2011
Thanks for all the feedback, I really appreciate it.
Just to answer the favourite comment ( "Why isn't the ship made out of the same stuff as the pods" ), the reason is simple. The side pods evolved after the players ship, and with the basic rules of evolution it should be better, in this case, the metal alloy used is a lot denser to be able to cope with the baddie bullets. This stronger denser metal is fine for remote pods, but wouldn't support a pilot ( It's toxic ), hence the ship not being retro-fitted with it.
( I made that up on the spot, the real reason is "It's just a game" ).
Huse
Apr. 23, 2011
Just to let you know, Shooter =/= Frantic. I'm tired of seeing comments "looks like frantic" "ripoff of frantic" on every shooter game I play.
jibjabjessie
Apr. 23, 2011
It would be better if we just got 3 lives at the beginning of each round, that way I don't have to hit retry at the menu screen to get the 3 starting lives if I had lost at least one in the round before.