DN8:Pulse

DN8:Pulse

por GamingYourWay
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DN8:Pulse

Avaliação:
3.5
Lançamento: May 02, 2012
Última atualização: May 02, 2012
Desenvolvedor: GamingYourWay

Tags para DN8:Pulse

Descrição

Pegamos todos os recursos populares do original "casual" bullet hell DN8, os power-ups evolutivos, a possibilidade de escolher seu próprio caminho, a trilha sonora aleatória e levamos adiante com o uso do stage3D*. Novidades nesta versão: vantagens desbloqueáveis e mais desafios do que nunca. Aproveite a destruição. *O jogo roda a 30fps por padrão para funcionar na maioria dos computadores. Se você tem uma boa placa de vídeo, vá em Opções > Gráficos e aumente para 60.

Como jogar

WASD / Setas / ZQSD / Mouse. P para pausar.

Atualizações do desenvolvedor

May 2, 2012 4:08am

PLEASE NOTE. Due to using stage3D ( GPU acceleration ) this game will not work perfectly on all machines due to how the Flash Player currently handles the GPU.

V1.1 Various minor fixes.

Comentários

0/1000
Ibuuyk avatar

Ibuuyk

Jul. 09, 2012

22
0

So, this is exactly the same as the first game, except prettier and easier?

GamingYourWay
GamingYourWay Desenvolvedor

Basically, yes.

ascdef avatar

ascdef

May. 04, 2012

81
3

Short, but lots of fun. It would be nice to unlock the other stages after the end just to see the ship overpowered.

zgnumu avatar

zgnumu

May. 05, 2012

65
5

The graphics have evolved, but the game-play has fallen apart. Yes this game looks great, and I respect the work that went into it, but it feels very disparate. The 3D background gives the game a totally abstracted sense of spatial movement in 3D while the engine fire on the player ship suggests "upward" movement, and then there's the geometric enemy movement. It's like the game can't decide which way to go. Pacing is also all over the place -- quite a few enemies travel faster than player bullets, and so does the player ship (via mouse control). The music is also less "driven", with lighter drums, and softer synth (I replayed DN8 to compare). By comparison, DN8 had abstacted graphics that freed it from spatial cohesion, had faster player bullets, and an overall more intense (thus fun) game experience -- something DN:8 Pulse lacks.

GamingYourWay
GamingYourWay Desenvolvedor

A really excellent review, thank you. - Just to elaborate on my reply, I don't agree with all your points, but this is what a good review should be, it should make the developer think. Reviews help all developers so much, and we all read all of them.

sinjin25 avatar

sinjin25

May. 06, 2012

35
3

The defense drones make grazing needlessly difficult; there's nothing more frustrating than rushing towards an easy bullet just to have it deflected. Especially on those rapid fire patterns. I could've gotten so many lives D':
5/5 regardless

GamingYourWay
GamingYourWay Desenvolvedor

Swings and roundabouts mate :) The defensive orbs are slightly over powered, they do too good a job, so making grazing harder is the way to balance that. I'm glad you enjoyed it though, thanks for the comment and for playing the game.

Andromedus avatar

Andromedus

May. 02, 2012

31
5

Beautiful game!