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20000 Cogs under the Sea

20000 Cogs under the Sea

por GeneralVimes
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20000 Cogs under the Sea

Avaliação:
2.5
Lançamento: November 04, 2018
Última atualização: December 05, 2018
Desenvolvedor: GeneralVimes

Tags para 20000 Cogs under the Sea

Descrição

Full version of the mechanical idle game is released! Explore the ocean, build awesome steampunk machines and reach the surface.

Como jogar

Click the underwater volcanoes,
Select machines from the top shop to buy
Press-and-hold on the machine to see its properties and to modify it

Atualizações do desenvolvedor

Dec 3, 2018 9:25am

Two new machines will help you expand your underwater steampunk contraption:
You can buy a Gearbox (as several players suggested), it increases the speed of the connected cogwheel 10 times
You can discover an Atlantis crystal on the ocean bed. It generates a force field, which boots your engines
Have fun building your awesome machines in this mad science adventure!

Wikia list of the game machines is complete: https://steampunk-idle-spinner.wikia.com/wiki/Underwater_world

FAQ

O que é 20,000 Cogs Under the Sea?

20,000 Cogs Under the Sea é um jogo incremental idle desenvolvido por GeneralVimes, onde você gerencia um submarino steampunk coletando engrenagens e aprimorando máquinas.

Como jogar 20,000 Cogs Under the Sea?

Em 20,000 Cogs Under the Sea, você coleta engrenagens automaticamente ao longo do tempo e as utiliza para comprar upgrades e aprimorar os sistemas de automação do submarino.

Quais são os principais sistemas de progressão em 20,000 Cogs Under the Sea?

O jogo conta com máquinas e sistemas que podem ser aprimorados para aumentar a geração de engrenagens, com opções para automatizar ainda mais o submarino e melhorar a eficiência conforme você avança.

20,000 Cogs Under the Sea tem progresso offline?

Sim, 20,000 Cogs Under the Sea inclui progresso offline, permitindo que os jogadores continuem ganhando engrenagens mesmo quando não estão jogando ativamente.

Quem é o desenvolvedor de 20,000 Cogs Under the Sea?

20,000 Cogs Under the Sea foi desenvolvido por GeneralVimes e está disponível como um jogo incremental idle de navegador.

Comentários

0/1000
47supersonic avatar

47supersonic

Nov. 12, 2018

4
0

Yeah, basically beat the game I think, since the machine cannot currently go above the water, and I'm in the quadrillion range. Probably gonna go back to one of the old games, see if I can do better in em, while waiting for comment, good job, really!

GeneralVimes
GeneralVimes Desenvolvedor

Cool! Yes, for this game the aim is to reach the surface. I think in January or so I'll add a new world here, reachable from the portal.

ExeBardBro avatar

ExeBardBro

Nov. 08, 2018

3
0

P.S. you need to make tips. how am I supposed to know that I can change and rotate pipes?

GeneralVimes
GeneralVimes Desenvolvedor

Yeah, writing the Wikia now, it will be here: http://steampunk-idle-spinner.wikia.com/wiki/Steampunk_Idle_Spinner_Wiki As for the pipe, please, long-press the bubble tube near its end or its beginning. Then you'll be able to drag its points and use it to gather bubbles in the required point. I'll make this clear in the tutorial in the next update.

Scataday avatar

Scataday

Nov. 08, 2018

3
0

my tactic seems to break the game. keep buying only the time multipliers. Crazy profits, but at million x time acceleration it freezes up completely

GeneralVimes
GeneralVimes Desenvolvedor

Interesting, could you, please, send you screenshot to general@cardswars.com? I'll adjust the game variables to make play more interesting

jstocker02 avatar

jstocker02

Nov. 05, 2018

3
0

i broke the game lol

GeneralVimes
GeneralVimes Desenvolvedor

tell me how and I'll fix it :D

MartenFawkes avatar

MartenFawkes

Dec. 04, 2018

2
0

Just a heads-up, the new gearbox might be breaking the game. Literally.
I chained a few and used them to ramp up rotations to something north of several undecillion rotations and the game completely froze on my end. Even after reloading i can't access the game.

GeneralVimes
GeneralVimes Desenvolvedor

oh, thank you! I'll take a deeper look, maybe I should add friction or torgue concept EDIT: thank you very much, bug fixed!