Tangled
por GrakynGames
Tangled
Tags para Tangled
Descrição
Desembarace a teia de linhas usando as orbes para finalizar o jogo.
Como jogar
Instruções:. o Selecione a dificuldade desejada. o Use o mouse para clicar nas orbes azuis, elas ficam verdes e aumentam de tamanho quando selecionadas. . o Selecionar duas orbes diferentes troca a posição delas no campo de jogo. o O objetivo é trocar as orbes para transformar todas as linhas vermelhas em linhas azuis. o Quando todas as linhas estiverem azuis, você vence! o Se achar as dificuldades padrão muito fáceis, tente usar regras personalizadas para um desafio extra!
Atualizações do desenvolvedor
-Added a Return to Menu button
-Added an Undo Last move button
Comentários
cajunkinaon
May. 07, 2020
simple, yet complex. it could be a great few hours of gaming if its expanded. i enjoyed this little bit
Pykrete
May. 08, 2020
It's pretty trivial when the nodes form exclusively simple polys because you just stuff them into the corners as you find them. Challenging untangle games pretty much require the final shape to contain some kind of inner net.
petesahooligan
May. 09, 2020
I thought this was a very rewarding activity, but there aren't many game decisions implemented yet. Score and time seem like meaningless measures when there's no record of those things... or even really a sense of urgency or efficiency. Hard was easy, in time. I would like to be able to click a node as soon as it's dropped, rather than having to wait that .5s for the fade animation to end... particularly for a "timed" game... and, as others pointed out, maybe some elaborations and depth, or "campaign" style stage linkages, stuff like that.
felpsfake
May. 07, 2020
I don't really got anywhere while playing the game on medium difficulty lol, but it doesn't seem to be a bad game, just too simple
Identified a bug that prevented the segments from completing into separate shapes, may be slightly different now.
sesqui
May. 08, 2020
Really nice game. You could arrange it with more levels with a pace in between. Level one, just a simple twist to untangle. etc. Fun concept. I've played similar where the position of the nodes is free. The 'swap' mechanic is a nice restriction. The 'custom rules' is a great idea, but wasn't immediately clear what it meant as a label. At first I thought it would change the rules of the easy, med, and hard levels. This free play option could also benefit from generating multiple separable loops. Otherwise it is pretty trivial to solve it. But, this was a fun, relaxing kind of puzzle game.