Thrones of Fantasy
por Hitokirin
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Thrones of Fantasy
Tags para Thrones of Fantasy
Descrição
Jogo Idle de RPG
Como jogar
Lute até o topo e torne-se rei. Se você tem +100% de drops, isso significa que terá 2 vezes mais chance de encontrar um item, mas não garante que encontrará um em toda luta.
Atualizações do desenvolvedor
-changed how enemy is picked in higher areas
FAQ
O que é Thrones of Fantasy?
Thrones of Fantasy é um RPG incremental idle desenvolvido pela Hitokirin, onde você monta e lidera uma equipe de heróis para enfrentar monstros e ganhar recursos.
Como jogar Thrones of Fantasy?
Em Thrones of Fantasy, você coleta heróis, aprimora suas habilidades e os envia para batalhas automáticas contra ondas de inimigos, acumulando ouro e recursos conforme avançam.
Quais sistemas de progressão existem em Thrones of Fantasy?
Thrones of Fantasy possui evolução de heróis, melhorias de equipamentos e várias formas de fortalecer sua equipe com recursos ganhos tanto online quanto offline.
Thrones of Fantasy suporta progresso offline?
Sim, Thrones of Fantasy é um jogo idle que suporta progresso offline, então seus heróis continuam lutando e ganhando recursos mesmo quando você não está jogando.
Em quais plataformas posso jogar Thrones of Fantasy?
Thrones of Fantasy pode ser jogado gratuitamente no navegador pela Kongregate.
Comentários
digitelanimefan
Jun. 18, 2014
Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.
barbas0trellas
Jun. 18, 2014
I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.
Suuljin
Jun. 16, 2014
Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.
turl
Jun. 16, 2014
there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)
anon9mous
Jun. 16, 2014
Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.
how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins