Takeover

Takeover

por IriySoft
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Takeover

Avaliação:
4.1
Lançamento: October 26, 2012
Última atualização: November 07, 2012
Desenvolvedor: IriySoft

Tags para Takeover

Descrição

Por séculos, o Império Rivadis governou o continente em todo seu esplendor. Mas agora caiu nas mãos de necromantes e está morrendo. Chegou a hora da conquista! Lidere uma das 3 nações na batalha por Rivadis neste jogo de estratégia em tempo real.

Como jogar

Siga o tutorial do jogo.

FAQ

O que é Takeover?
Takeover é um jogo de estratégia em tempo real desenvolvido pela IriySoft, onde os jogadores controlam facções que disputam o domínio de um reino de fantasia.

Como jogar Takeover?
Em Takeover, você lidera exércitos, captura bases, coleta recursos e enfrenta forças inimigas para recuperar territórios e cumprir objetivos em cada mapa.

Quais são os principais recursos de Takeover?
Takeover oferece batalhas em tempo real, várias facções jogáveis com habilidades únicas, unidades que podem ser aprimoradas e um modo campanha em um mundo de fantasia.

Como funciona a progressão em Takeover?
Os jogadores desbloqueiam upgrades e novas unidades ao completar fases e capturar locais-chave, permitindo avanço estratégico em cada missão.

Em quais plataformas é possível jogar Takeover?
Takeover é um jogo de estratégia para navegador que pode ser jogado online em computadores desktop através de navegadores compatíveis.

Atualizações do desenvolvedor

Nov 7, 2012 12:52am

Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed

Comentários

0/1000
Freaken avatar

Freaken

Oct. 27, 2012

3367
77

It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

IriySoft
IriySoft Desenvolvedor

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

CovEliteTJ avatar

CovEliteTJ

Oct. 26, 2012

3620
101

When you upgrade buildings it would be nice if there was a physical change.

IriySoft
IriySoft Desenvolvedor

Sounds good. Will definitely do it in update/sequel %D

Blue0Dwarf avatar

Blue0Dwarf

Oct. 28, 2012

1184
33

In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

Matalito avatar

Matalito

Oct. 29, 2012

3081
94

I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

IriySoft
IriySoft Desenvolvedor

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

pongo_3931 avatar

pongo_3931

Oct. 28, 2012

2003
65

Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.