Rogue Fable III
por Justin_wang123
Rogue Fable III
Tags para Rogue Fable III
Descrição
Rogue Fable III combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable III includes:
- 9 base character classes which can be multiclassed over the course of a game.
- 6 skills, 65 talents and 42 abilities from which to build your character.
- 13 unique dungeon branches to discover
- 110 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 140 items to collect.
Rogue Fable III is in active, continuous development and will be receiving regular updates for the next few weeks at which point I am planning on bringing the game to Steam Early Access.
Massive thanks to the many testers who helped make this release possible. I couldn't have done it without you guys!
We've been using a discord group for feedback, bugs and general game discussion:
https://discord.gg/uC9m5wU
Como jogar
- Shift + clicking your character will perform extended rest
- the num pad keys can be used for movement
- 1, 2, 3, 4 etc. are used to quick cast your abilities
- [a] is used toggle targeting mode w/ the keyboard i.e. you can use the numpad to move the cursor (useful for ranged attacks)
- [w] is used to swap between your current weapon and previous weapon
- [e] is used for auto explore
- [tab] is used to auto attack the nearest enemy
- [q] is used to auto attack with your quick slot weapon.
- [esc] will cancel abilities, items, and close menus.
- < and > are used to fast travel to the stairs or to go up and down the stairs when you are already standing on them.
Comentários
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)