10SecTD

10SecTD

por Kinglake
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10SecTD

Avaliação:
2.7
Lançamento: August 25, 2013
Última atualização: August 27, 2013
Desenvolvedor: Kinglake

Tags para 10SecTD

Descrição

Made for Ludum Dare 27 in 20-25 hours.

A 10 second turret defender game. Every 10 seconds the difficulty ramps up! Enjoy!

I'm a games designer by day and have done lots of jams before but this was my first games jam where I did everything.

Como jogar

Mouse to use everything.

Comentários

0/1000
MoratGurgeh avatar

MoratGurgeh

Sep. 03, 2013

2
0

Swamped on level 27 :) Great game, though, especially for such a short development time. 4/5 and faved.

Kinglake
Kinglake Desenvolvedor

Thanks! The balancing definitely has it's issues in this version. I'll be working more on this in the future though :-) Thanks again!

Pimgd avatar

Pimgd

Aug. 25, 2013

2
0

Retarded AI. Slow bullets + retarded AI don't give me a sense of tactical planning - they give me a sense of having to work with inadequate tools - something that I have enough of in my daily life. 2/5.

Kinglake
Kinglake Desenvolvedor

Hah! Thanks for the feedback, now that the games jam is finished i'll be working on making the game more playable and interesting. The turret aiming issues are something i'll be fixing asap but didn't have time to work on over the games jam this was created for. Thanks for the feedback. How would you like the AI to behave? Thanks again, you're feedback is so very much appreciated and i will rectify the issues asap!

Pimgd avatar

Pimgd

Aug. 27, 2013

1
0

Lasers have proper accuracy now - I wanted to say "the game is too easy now!" But then wave 29 swamped me.

Kinglake
Kinglake Desenvolvedor

Yeah i seemed to have overlooked a few numbers in the first build. Thanks for replaying, i hope you enjoyed it!

HackAR avatar

HackAR

Aug. 26, 2013

1
0

1. dont ever 'play again'. The game remembers the old towers position and you wont be able to place new towers in those places
2. no mute
3. targeting is annoying
4. slow is only vs 'bosses'

Kinglake
Kinglake Desenvolvedor

Thanks for the bug info :-) Sorry for the issues though! :-(

fafdsfr avatar

fafdsfr

Aug. 25, 2013

1
0

At stage 20, half my towers stopped firing. At stage 23, I was unable to place new towers. Pretty serious issues here.

Kinglake
Kinglake Desenvolvedor

The two issues are related. I've not been able to track the issue down over the weekend. Now that the jam is finished, i'll put some polish into the game. Thanks for the feedback!