Silver Lining
por Lysis
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Silver Lining
Tags para Silver Lining
Descrição
Você tem 60 segundos para marcar o máximo de pontos possível. Ganhe pontos guiando gotas de chuva até as flores. O vento move as gotas para a esquerda ou direita, nuvens aumentam os pontos por gota. Cada item colocado custa mais pontos, então não exagere! Se estiver com dificuldade para marcar pontos, pense bem onde posiciona os itens e qual a melhor estratégia. Ver o tutorial novamente pode ajudar. É fácil fazer milhares de pontos no nível 1 quando você entende o jogo. Não é possível remover itens da área de jogo - isso faz parte da estratégia.
Como jogar
Use o mouse para selecionar itens à direita e colocá-los no campo de jogo. Lembre-se que tudo custa pontos crescentes! Sair está no menu do mouse (clique direito no PC). Selecione música/mudo na tela de título.
Atualizações do desenvolvedor
New version incorporates common requests of quick restart button and free-play mode.
That’s how much I love you guys.
Comentários
andrewthegreat90
Dec. 12, 2009
It would be good if you could prepare first.
Also I would like more than 1 minute
Lysis
Dec. 12, 2009
(2nd comment to fit within size limitation)
I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.
I've also noted the other points raised, and will try to incorporate them in future games.
Juquinha
Dec. 09, 2009
Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?
Lysis
Dec. 12, 2009
The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.
I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.
Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.
Galev
Nov. 30, 2011
Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me