Turing Turns

Turing Turns

por Lysis
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Turing Turns

Avaliação:
3.2
Lançamento: November 24, 2012
Última atualização: November 24, 2012
Desenvolvedor: Lysis

Tags para Turing Turns

Descrição

Um jogo de quebra-cabeça inovador e desafiador. Guie um raio até a saída usando apenas o contexto para controlar seu movimento. * Modo para daltônicos. * Efeitos especiais. * 40 níveis variados feitos à mão. * Gerador aleatório de fases.

Como jogar

Você pode lançar o raio nas quatro direções cardeais. Seu único controle além disso é a capacidade de dobrá-lo dependendo da cor do bloco. Selecione as rotações das cores dos blocos usando o painel à direita da tela e, em seguida, envie o raio usando as setas na parte inferior.

Comentários

0/1000
Fendras avatar

Fendras

Nov. 27, 2012

2
0

This was very fun until I started getting to levels where two different blocks are the same color. At this point I no longer feel I'm able to properly strategize, and my attempts are reduced to a brute force approach. I really enjoy that.

Lysis
Lysis Desenvolvedor

Haha - they're pretty evil arn't they? Sorry about that. Fortunately there arn't very many of those. I don't recommend you try to brute-force them. The trick is to figure out which blocks are which type by running experiments over them. Yes this needs great recall or documentation of your progress. Props for getting so far.

Arokthis avatar

Arokthis

Nov. 26, 2012

1
0

Nice game. I didn't have time to do more than a couple of levels, but I will be back!

megalovania973 avatar

megalovania973

Jul. 22, 2016

0
0

My strategy is to try every combination until I find one that works! Great gate by the way!

bayne420 avatar

bayne420

Nov. 28, 2012

0
0

Lvl 20 why is there a option to change action for yellow when there is no yellow blocks on the gameboard?

Lysis
Lysis Desenvolvedor

For fun. If memory serves, that's the only case (deliberately, at least). Basically it's just a red herring.

LordOfTheSickle avatar

LordOfTheSickle

Nov. 24, 2012

0
0

Cool game, but after a little bit it loses its "catchnessy"... maybe some sort of achievements for each level?
3.5/5

Lysis
Lysis Desenvolvedor

I think in-game achievements are worthless in most casual games. They don't have the bragging potential of account-based achievements. Would having an additional icon for each bunch of levels give any additional incentive over the pride of turning all the level buttons yellow? Not in my eyes. This game is set up with stats, so it's "achievement ready" for Kongregate badges. However to get those a game essentially needs an average player rating of over 4/5. So if you do want them, voting anything less than five is counterproductive. Obviously I'd like this game to get a high rating, but that's true in general, for Kongregate at least.