Return to Tolagal
por Mattahj
Return to Tolagal
Tags para Return to Tolagal
Descrição
Um roguelike acelerado e baseado em turnos para seu navegador. Você joga como um herói sem nome determinado a explorar a masmorra de Tolagal e destruir todo o mal lá dentro! Créditos: - Programação: mattahj. - Inteligência artificial dos inimigos: http://www.pointofimpactjs.com/plugins/view/19/a-for-entities. - Tintura de sprites: https://github.com/deakster/impact-imageblender. - Tileset & sprites: http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set. - Arte da interface: http://opengameart.org/content/golden-ui. - Efeitos sonoros: http://opengameart.org/content/rpg-sound-pack
Como jogar
Toque ou use as setas para mover e atacar. Você pode usar as teclas numéricas (1, 2, 3) para ativar rapidamente seus itens. Pressione a barra de espaço para terminar seu turno mais cedo. Se a janela do jogo perder o foco e os controles do teclado pararem de funcionar, clique com o botão direito e depois clique na janela do jogo para restaurar o foco.
Atualizações do desenvolvedor
Hi guys!
The Depths of Tolagal, the sequel to Return to Tolagal is out now! I think it is a big improvement and I hope you try it out :)
Get it here: http://www.the-depths-of-tolagal.com/
Cheers!
Comentários
Cassus
Nov. 20, 2013
Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.
Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)
Vladeus
Dec. 18, 2013
The recent addition of sound and further modifications to AP usage are very welcome changes that have improved game-play substantially! Kudos on the improvements and your enduring commitment to improving the game! I'm glad I withheld my rating pending changes, as I can now acknowledge your efforts with a full 5-star rating. Keep up the good work!
Thanks! That's awesome to hear :) There is still a lot more to do - Soundscape/Music, more levels, an ending, etc. I don't get a whole lot of time to work on the game but there should be an update at least once a month, so keep checking back!
Cassus
Nov. 20, 2013
It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.
Cassus
Nov. 20, 2013
Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).
Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc
CharmDragon
Dec. 04, 2013
Does the game have an end? I haven't been able to get past the 5th floor...
There are three sections at the moment, each with 2 to 3 levels. Undead, Bats, Slimes (Section 1), Tough Undead, Necromancers and mages (Section 2), Orcs & Ogres (Section 3). After Christmas I'm going to add lots more sections!