The battle of Undermountain RTS
por Megabyteceer
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The battle of Undermountain RTS
Tags para The battle of Undermountain RTS
Descrição
estratégia em tempo real multijogador com elementos de defesa de torres. RTS
Como jogar
Use o mouse
Atualizações do desenvolvedor
AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition
FAQ
O que é The Battle of Undermountain RTS?
The Battle of Undermountain RTS é um jogo gratuito de estratégia em tempo real desenvolvido por Megabyteceer, onde você constrói exércitos, gerencia recursos e conquista inimigos em um mundo de fantasia.
Como jogar The Battle of Undermountain RTS?
Em The Battle of Undermountain RTS, você coleta recursos, treina unidades, constrói edifícios e comanda seu exército para derrotar forças inimigas estrategicamente em batalhas em tempo real.
Quais são as principais características de The Battle of Undermountain RTS?
O jogo conta com construção de base, recrutamento de unidades, múltiplos tipos de recursos e combate tático, tudo dentro de um clássico setup de estratégia em tempo real (RTS).
The Battle of Undermountain RTS possui diferentes níveis de dificuldade ou campanhas?
The Battle of Undermountain RTS oferece um modo campanha com uma série de fases, cada uma aumentando a dificuldade e apresentando diferentes desafios e objetivos.
Em qual plataforma posso jogar The Battle of Undermountain RTS?
The Battle of Undermountain RTS está disponível gratuitamente para jogar no navegador pela plataforma de jogos Kongregate.
Comentários
Darkruler2005
Aug. 22, 2012
If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.
mephistpholes
Aug. 22, 2012
There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.
zuzzan
Aug. 22, 2012
Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.
Atrius2242
Aug. 22, 2012
Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.
BoneyBoy
Aug. 22, 2012
Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on