Badass McKnight

Badass McKnight

por Notherbear
Reportar um bug
Marcar jogo
Top
Bloons TD 5
Top
Learn to Fly 2
Top
Epic Battle Fantasy 5
Top
Mutilate-a-Doll 2
Top
The Enchanted Cave 2
Top
Bloons Monkey City
🔥 Tendências
NGU IDLE
Top
Kingdom Rush Frontiers
Top
Escape Game - Computer Office Escape
Top
UnpuzzleX
Top
Fleeing the Complex
Top
Retro Bowl
Top
Kingdom Rush
Top
Swords and Souls
Top
SAS: Zombie Assault 4
Top
Epic Battle Fantasy 4
Top
Learn to Fly 3
Top
Incremancer
Top
The King's League: Odyssey
Top
Bit Heroes
Loading ad...

Badass McKnight

Avaliação:
3.1
Lançamento: July 24, 2011
Última atualização: July 26, 2011
Desenvolvedor: Notherbear

Tags para Badass McKnight

Descrição

Defend several floors of a castle from an encroaching army as a rogue knight. Utilise traps, upgrades and real time combat to protect your claim!

Como jogar

arrow keys or WASD to move and climb ladders.

Mouse click to activate traps.

hotkey 1 to activate lava traps.
hotkey 2 to activate monster traps.

Space bar to attack

Atualizações do desenvolvedor

Jul 24, 2011 11:48am

This is my first ever published flash game, and I will take all constructive critism from the comments in order to improve it.

__ I’m currently searching for a competent ActionScript 3 programmer to team up with for another project. Please contact me if you are interested. __

**UPDATES:

traps now have bigger clickboxes.

the keys 1 or 2 now set off all traps of that type. ( press 1 to set off all lava traps, or 2 to set off all monster traps).

Removed hidden debug buttons.
**

I will update asap with any fixes people can recommend in the comments below.

I apologise in advance if sponsor logos affect your gameplay experience.

Comentários

0/1000
KevinoDude avatar

KevinoDude

Jul. 24, 2011

14
0

4/5 because it's just really solid gameplay, then the ending bumped it up to 5/5. Well done.

miezebieze avatar

miezebieze

Jul. 24, 2011

35
3

I think the click box of the traps is too small... so small indeed, that it made me quit. ): Perhaps make them killing the next 'villager', that goes by after activating it? And You should be able to jump of ladders.

Notherbear
Notherbear Desenvolvedor

I increased the clickbox size, but due to the way the game is programmed, I cant easily program a way for the knight to fall from the ladder, as this would require jumping physics, an extra frame for the knight and rebalancing of the waves due to quicker navigation of the floors :( Sorry. although, if the game is well liked, I will most likely make a sequel with these features and much more :3

deathstalker1234 avatar

deathstalker1234

Jul. 24, 2011

33
3

the actual code is 13p64m4

Notherbear
Notherbear Desenvolvedor

Well done! :)

jimfaindel avatar

jimfaindel

Jul. 24, 2011

15
1

Awesome, unexpected ending. It would be usefull to have a wave counter or something, or something to tell you that the current wave hasn't finished and that you should not lower your guard to get killed by a dragon. Other than that, the game is completely awesome, and it would be even better if it was longer. 5/5.

Notherbear avatar

Notherbear

Jul. 26, 2011

5
0

I'm currently searching for a competent ActionScript 3 programmer to team up with for another project. Please contact me if you are interested.

Top
Papa Louie: When Pizzas Attack! - Kongregate Version
Top
rotaZion
Top
Bowman 2
Top
Gamma Bros
Scribble!
Parachute Retrospect
Dog Eat Dog
Top
Thing-Thing 2
Top
Cosmic Crush
Top
Thing-Thing