Re:Archer
por RecastStudios
Re:Archer
Tags para Re:Archer
Descrição
Junte-se a Sylpheed em sua aventura neste RPG idle de fantasia! Assuma o papel de Sylpheed, uma sobrevivente da extinta raça élfica, e sua parceira, Feli. Juntas, elas devem recuperar Anima, a essência perdida dos espíritos élficos falecidos, para restaurar Yggdrasil, a fonte de vida dos espíritos. Entre na batalha! Derrote hordas de monstros e chefes desafiadores com total personalização de personagem e habilidades chamativas em um sistema de batalha automatizado! Sem tempo para jogar? Sem problemas! Com progresso offline, Sylpheed continuará sua aventura mesmo quando você estiver ausente. Fazemos o possível para implementar as ideias da comunidade, então não hesite em iniciar uma discussão nos fóruns ou nos contatar diretamente caso tenha alguma dúvida. Novas atualizações em breve!
Como jogar
Toque ou pressione J para atacar monstros. Ganhe XP enquanto estiver ausente. Colete Anima e avance pelos estágios para superar a barreira exponencial. Aloque seus pontos de estatística com sabedoria. Vença o modo Desafio para ganhar espíritos que ajudarão Sylpheed em sua jornada!
FAQ
O que é Re Archer?
Re Archer é um jogo idle clicker desenvolvido pela Recast Studios onde você controla um arqueiro enfrentando ondas de inimigos e avançando por estágios.
Como jogar Re Archer?
Em Re Archer, você clica para disparar flechas nos inimigos que se aproximam, ganha moedas e aprimora suas habilidades para derrotar adversários mais difíceis conforme avança no jogo.
Quais são os principais sistemas de progressão em Re Archer?
Re Archer possui progressão através do aprimoramento das habilidades do arqueiro, desbloqueio de novos upgrades e avanço para estágios mais altos para maiores recompensas.
Re Archer possui recurso de progresso offline?
Re Archer oferece progresso offline, então você continua ganhando recursos e avançando mesmo enquanto não está jogando ativamente.
É possível fazer prestígio ou renascimento em Re Archer?
Sim, Re Archer inclui um sistema de renascimento que permite reiniciar seu progresso em troca de recompensas permanentes e uma progressão de longo prazo aprimorada.
Atualizações do desenvolvedor
[Patch] Server Migration – Please login to migrate!
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Automatic migration will be active until Feb 29, 2020. Please login before Feb 29 to avoid save data loss.
Comentários
mitchmutt
Aug. 07, 2019
just out of curiosity how many levels do i have to go through to finish level one?
Each stage is 100 areas and in patch 2.2.6 each area is 5 waves. Each Region as of right now has 3 stages and each stage has 3 difficulties.
TesloStep
Sep. 12, 2018
What is the point of main progression? You don't unlock even new spirits, all new content hidden in challenge mode
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0
Rarylith
Sep. 15, 2018
It's kind of weird, it seems that you're more rewarded by not playing the game than by being active. If i go offline when i will come back i will be proposed to receive 2 times more exp/anima than if i pass the same time online. Weird...
Yea, this has been brought up a number of times over the past week. If you have anymore suggestions or observations regarding gameplay experience please feel free to contact us via the forums or private message. Thanks for the input.
HollowedHearts
Sep. 15, 2018
A decent game, but it is built very heavily around you spending money. It's takes on the same progression style as a lot of mobile games, you can play for free sure, but it takes significantly longer than if you were to spent $5 or $10. Yes that's how paying works, but the core game is so agonizingly slow that it kills your interest very quick. Also is aggravating that a majority of the things you can buy are time limited, not permanent boosts. To give an example, you get I think 100 crystals for free per day from daily quests. The amount of anima i get from buying the 25 crystal anima pack is hours upon hours of what I would get playing normally. The 125 crystal anima pack is well over a days worth of grinding. I don't mind spending money on games I like, but I'm not investing in a game that is built from the core up on spending to progress.
Thanks for the comment. As we add more game content and side-content into the Re:Archer (like cosmetics) we'll also be adding more systems to add crystal inflow (like achievements). We're also reworking the core game, so boosts in shop would also be reworked. Ideally we'd like to give the players free decision to spend on progress, or on other things like quality of life and cosmetics. This will take us time though. Nonetheless, we appreciate your constructive feedback and will factor this in moving forward
DoruTheDragon
Sep. 13, 2018
Well, since they were willing to listen and take in feedback, i did bump the rating to 4*. I'm still here hoping maybe main progression could be rewarded in some way, even if it not by spirit, at the very least a small permanent increase to stats in the challenge mode. (yeah i realized this is better put in their forum)
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0