A Beautiful Life
por RikuNaceLand
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A Beautiful Life
Tags para A Beautiful Life
Descrição
Comece a se tornar uma pessoa mais feliz AGORA! Este é o primeiro jogo de RikuNaceLand, totalmente sobre “A Busca pela Felicidade”. Você começa como um cara comum chamado Eskil que quer se sentir mais feliz na vida e, por isso, começa a prestar mais atenção ao que te faz feliz. Você encontrará novos amigos e hobbies, competirá em torneios desses hobbies, começará uma coleção de gemas e muito mais. Seu objetivo? Desbloquear cada vez mais conteúdo e talvez entender mais sobre a história por trás disso -
Como jogar
Clique e cole!
Atualizações do desenvolvedor
Since the game is now more than a year old it’s time to reveal this to everybody who missed it:
CLICK THE ACHIEVEMENTS once you earned them!
It’s actually the part of the game that I poured the most love into <3
FAQ
O que é A Beautiful Life?
A Beautiful Life é um simulador de vida idle baseado em texto desenvolvido por RikuNaceLand, onde você faz escolhas que moldam a vida de um personagem virtual.
Como jogar A Beautiful Life?
Em A Beautiful Life, você avança pela vida do personagem selecionando marcos e opções de caminhos de vida, vendo como suas escolhas influenciam o resultado enquanto o tempo passa automaticamente.
Que tipo de sistemas de progressão existem em A Beautiful Life?
A Beautiful Life possui um sistema de progressão linear, onde suas escolhas em eventos-chave determinam diferentes desfechos e finais de vida.
A Beautiful Life possui recursos idle ou de automação?
Sim, A Beautiful Life é um jogo idle onde muitos eventos progridem automaticamente, permitindo que você veja como suas escolhas se desenrolam ao longo do tempo sem interação constante.
Em qual plataforma posso jogar A Beautiful Life?
Você pode jogar A Beautiful Life como um jogo de navegador na Kongregate.
Comentários
ergiheroihvb
Aug. 12, 2019
i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3
That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)
milkbone
Aug. 12, 2019
So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.
I'm searching for words but since I can't find any you'll have to live with this: <3
dalegionaire
Aug. 14, 2019
With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.
Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^
neverknowsbest90
Oct. 05, 2019
Waiting for TP is not fun or interesting.
lordyoyo
Sep. 08, 2019
Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.
I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3