Marvin The Explorifyer

Marvin The Explorifyer

por Shadow_Craver
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Marvin The Explorifyer

Avaliação:
2.8
Lançamento: May 30, 2011
Última atualização: May 30, 2011
Desenvolvedor: Shadow_Craver

Tags para Marvin The Explorifyer

Descrição

You can now mutate into monsters! This is Marvin the hat Explorificamator 2 but with a lot of extras

Como jogar

Arrow keys or WASD to move, Space to transform into a monster and Control to return to normal

Comentários

0/1000
Doomguy696661337 avatar

Doomguy696661337

May. 31, 2011

3
0

This game was actually epic.
The ambience, atmosphere, musics and storyline were amazing.

sammanguy avatar

sammanguy

May. 31, 2011

3
0

Quite a nice little game but some people say you need to get art training or get an artist to do art, but i like the art how it is, also i like the new Zombie Mutate feature.

decomia avatar

decomia

May. 30, 2011

12
2

Whew. 1 hr playing time. that was nice and even though the graphics is lacking, the storyline got me going. There was enjoyment in your platform game as well.

shadowgrail avatar

shadowgrail

May. 30, 2011

5
1

My whole time playing this game and I wondered, "What monster will I be able to transform into next? :O"

stinky472 avatar

stinky472

May. 30, 2011

7
2

There's something cute and appealing about the crude nature of the game: like watching something a kid will imagine. Still I think there are some parts that could use a lot of improvement: for starters, I just beat the game without using transform at all. There's no point to it except to look at different graphics for the character: it just feels completely superfluous. The collision detection isn't so good and we can really start seeing its problems when we jump and pass through platforms. If these collision problems cannot be improved, perhaps the level design should be adjusted accordingly so that these issues never show up. Finally the game is kind of annoying visually with respect to the backgrounds: there's parallax but no there's not a clear visual separation between background and foreground. Perhaps the background's contrast should be reduced a bit so that the game reads a bit better visually (the crude graphics are fine IMO).

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