Fallen Ops

Fallen Ops

por TaranisGames
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Fallen Ops

Avaliação:
2.9
Lançamento: October 25, 2016
Última atualização: November 04, 2016
Desenvolvedor: TaranisGames

Tags para Fallen Ops

Descrição

Jogo FPS multijogador gratuito, focado em jogabilidade competitiva acelerada e e-sports, em um universo inspirado na era da Guerra Fria. FALLEN OPS EARLY ALPHA 1.0.5. Mais informações em: "fallenops.com":https://fallenops.com. Facebook: "fb.me/FallenOps.EN":fb.me/FallenOps.EN. Suporte: "support@fallenops.com":mailto:support@fallenops.com.

Como jogar

TECLAS PADRÃO (você pode alterar nas configurações no lobby). - W: frente. - S: trás. - A: esquerda. - D: direita. - ESPAÇO: pular. - DOIS TOQUES NO ESPAÇO: jetpack. - C: agachar. - CLIQUE ESQUERDO: atirar. - J: largar munição (disponível apenas nos pontos de controle da equipe). - 1, 2, 3, 4: slots de armas diferentes. MODO CONJURAÇÃO - REGRAS. > O objetivo principal é levar ídolos (elementos cinzas cercados de azul no mapa) para o altar da sua equipe (estrutura acima do seu respawn). Isso começará a gerar Pontos de Vitória. > Depois, jogadores poderão gastar pontos pessoais adquiridos durante a partida em bônus dentro do jogo. Esses bônus são para o time: assim que alguém pega um bônus, toda a equipe se beneficia. PROBLEMAS CONHECIDOS. > O botão de tela cheia não está funcionando > depende do navegador, tente clicar duas vezes no botão. > Não consigo mover meu personagem em 360° > abra o menu de escape (tecla escape), ative a tela cheia e clique em "Retornar ao jogo". > Meu personagem olha para cima ao rolar o mouse > isso acontece principalmente no Google Chrome e deve ser corrigido em breve.

Atualizações do desenvolvedor

Nov 4, 2016 4:31pm

EARLY ALPHA 1.0.5
- Improvement of the idol feature
- “Hp removed” feature has been fixed
- Match information (at the top right) feature has been improved
- Some parts of the UI were enlarged
- A first iteration of a tutorial for Conjuration has been implemented
- Few other minor fixes

Comentários

0/1000
afganitia avatar

afganitia

Oct. 27, 2016

18
0

Even so, nice to see a dev actually answering and caring for players.

TaranisGames
TaranisGames Desenvolvedor

(Replying to your latest comment) Hey, thank you very much for all of those bug reports! You have no idea how valuable there are to us :)! Generally we're testing 2-3 different builds on a daily basis, so we tend to QA features in the way they are intended to works at the end. All of those issues were saved and we will investigate asap. Meanwhile, if you spot some new bugs (or also want to make suggestions!), feel free to send us more bug reports!

Vekain avatar

Vekain

Oct. 27, 2016

12
0

Developer that responds to "First" comments...
what is this, im scared :c

TaranisGames
TaranisGames Desenvolvedor

It's the beginning, so we are cool :)

RandyZiegler98 avatar

RandyZiegler98

Nov. 01, 2016

10
0

Hey guys, looks like a great arena style shooter, im really excited for further progress, however i notice two bugs so far. One is that the screen has gone black when exiting a server, forcing me to refresh the page, and also my cursor has dissappeared when exiting a server, only within the game window though. Other than that, gameplay is excelent, the jumping mechanic seems a little odd, kind of like moon jumping. If thats intentional, thats cool but if not id recommend changing it. I also think that perhaps if you were to slow down the walking speed and integrate a limited sprinting system it might add to the gameplay. I would also be quite wary of your rent-only purchasing system, its a very delicate balance in free to plays and perhaps some form of permanent purchasing might be something to consider. Other than those things, I love your game and I'll be posting again with any further bugs or suggestions I see. Good luck guys!

TaranisGames
TaranisGames Desenvolvedor

Hey, thanks for this great feedback! We will investigate and try to fix those issues asap. Regarding the jump, it's 100% intentional: we wanted a platformer fast-paced shooter game :). For the sprinting system, that will be possible when carrying knifes, soon you will have a speed bonus when a melee weapon is equiped (similar to Counter Strike). And regarding permanent items, that is definitely planned but requires time. As example, players will have 3 default weapons permanently when creating an account, but those weapons aren't ready yet ;).

MajorMajors2 avatar

MajorMajors2

Nov. 06, 2016

5
0

Weapon choices are interesting as well. Good Work. Maybe work with kongregate to set up some event to draw users to the game.

Rockman334 avatar

Rockman334

Oct. 26, 2016

12
1

Cool concept, but it's gonna need a lot of love and hard work