Odds turner
por absolutel
Odds turner
Tags para Odds turner
Descrição
Um jogo simples de estratégia e gerenciamento de riscos. Atribua seu povo para obter 4 recursos e torça para ter sorte. Se você conseguir construir o Marco antes do final do turno 100, você vence.
Como jogar
Arraste os controles deslizantes para definir o número de pessoas coletando cada recurso. O gráfico mostra as chances de obter a quantidade selecionada do recurso. *Sistema de obtenção de recursos*. Cada pessoa que você atribui a um recurso sorteia um número entre 1 e 4. Todos os números são somados, depois divididos por um número específico do recurso, e então arredondados para baixo. Aqueles picos em comida são causados pelo divisor não ser inteiro. *Lista de tecnologias*. Moradia, custo 12, desbloqueia casa. Casa aumenta o limite de pessoas em 3, custa 20. . Arado, custo 90, aumenta a produção de comida em cerca de 20%. (muda o divisor de 1.5 para 1.3). Gerenciamento de estoque, custo 48, desbloqueia armazém. Armazém aumenta o limite de comida e madeira em 3, custa 10. Curar câncer, custo 120, aumenta a produção humana em cerca de 20%. (muda o divisor de 10 para 8). Agricultura, custo 80, desbloqueia fazenda. Cada fazenda produz 2 comidas além da produção humana, custa 15. Motosserra, custo 180, aumenta a produção de madeira em cerca de 20%. (muda o divisor de 3 para 2.5). PR, custo 150, desbloqueia Marco. Construir o marco vence o jogo, custa 150. É isso, não há mais nada para descobrir.
Comentários
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.