Rocket Tank

Rocket Tank

por adeo8
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Rocket Tank

Avaliação:
2.5
Lançamento: June 26, 2011
Última atualização: June 28, 2011
Desenvolvedor: adeo8

Tags para Rocket Tank

Descrição

You are a Tank, with a... rocket...

Modeled after those games that all have Monster trucks or dirt-bikes, but with a twist.

credits: For the tank model: http://www.3dm3.com/modelsbank/model445.htm

Como jogar

W/S or UP/Down to accelerate/decelerate;
A/D or Left/Right to rotate;
q to brake;
space for rockets;

Atualizações do desenvolvedor

Jun 26, 2011 4:31pm

v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on “Jump”
v1.0.2:
-added “JUMP
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound

FAQ

O que é Rocket Tank?

Rocket Tank é um jogo de ação para navegador desenvolvido por adeo8, onde você controla um tanque equipado com foguetes para enfrentar inimigos.

Como jogar Rocket Tank?

Em Rocket Tank, você manobra seu tanque usando as setas do teclado e tenta destruir inimigos disparando foguetes, coletando power-ups e sobrevivendo o máximo possível.

Quais são as principais características de Rocket Tank?

Rocket Tank traz combates de tanque acelerados, diversos power-ups e diferentes tipos de inimigos para desafiar seus reflexos e habilidades de tiro.

Rocket Tank é um jogo multijogador?

Rocket Tank é um jogo de ação arcade para um jogador, sem modos multijogador ou cooperativo.

Quais sistemas de progressão ou melhorias existem em Rocket Tank?

Durante a partida em Rocket Tank, você pode coletar power-ups que melhoram as habilidades do seu tanque, mas não há sistema de upgrades permanentes ou de evolução.

Comentários

0/1000
nicholsml avatar

nicholsml

Jun. 26, 2011

7
0

10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.

Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.

nicholsml avatar

nicholsml

Jun. 26, 2011

6
0

11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!

nicholsml avatar

nicholsml

Jun. 26, 2011

5
0

Although not much is happening here, i believe this game has potential. I have a few suggestions:

1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.

herwot298 avatar

herwot298

Jun. 26, 2011

4
0

Alright.... it was alright. Was this a test? This would definately make a smexy game.

nicholsml avatar

nicholsml

Jun. 26, 2011

7
1

6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.