Demolitious
por agent_smith666
Demolitious
Tags para Demolitious
Descrição
Sem imagens "fofinhas"; apenas um jogo divertido, fácil de pegar e difícil de largar. Divirta-se destruindo obstáculos usando vários tipos de munição! Espero que curtam! Demolitious também está disponível no Android Market e na App Store da Apple! FAQ: "Posso usar balas de canhão?" => Sim, pode! "E zumbis? Posso lançar zumbis de um canhão?" => Claro, por que não! "E um golfinho de plástico com tapa-olho e charuto? Posso lançar também?" => Hm... sim. "O charuto do golfinho pode explodir?" => Claro que pode! "Tem conquistas? Eu adoro!" => Não quero que sua cabeça exploda, mas sim, temos conquistas também! "Preciso esperar entre os tiros? Não tenho tempo pra isso." => De jeito nenhum! O Demolitious tem modo Disparo Rápido (veja acima), você pode atirar até acabar a munição! "Posso criar tiros personalizados no modo Disparo Rápido?" => Com certeza! Com o Team Work (veja acima) você pode criar seus próprios efeitos usando combinações e tempos únicos com qualquer projétil disponível! Disparar múltiplos projéteis NÃO cancela os tiros já feitos!
Como jogar
Ajuste o ângulo do canhão, defina a força e clique no tipo de munição no topo da tela! Não precisa esperar entre os tiros!
Atualizações do desenvolvedor
-= VERSION 3.0.0 =-
INTRODUCING RAPID FIRE & TEAMWORK FEATURES
Rapid Fire: Now you NO longer have to wait between shots; just swipe and fire another shot!!!
Team work: PROJECTILES ARE NOW EFFECTED BY EXPLOSIONS!! In some situations it may be helpful to combine shots. For example, shooting a yellow cannonball followed by an explosive one will essentially turn the yellow cannonball into a VERY powerful piece of shrapnel.
Try different combinations AND in different orders to create unique results!!
- jump to levels and check out global scores during gameplay!
- changed color of cannon
- switch screens during “Game Over” (Tip: something might occur if the enemies die at the “Game Over” screen)
- sound can now be disabled (listen to your music while playing)
- each shot has a different color trajectory marker
- projectile trails now have different colors
- “Anti-Achievements” implemented
Comentários
Dubbuke
Aug. 06, 2011
are you supposed to only get certain types of ammo for some levels because if you restart you get them all
Ah yea after level 2 you get the zombie, level 6 you get the trojan-horse cannonball, level 10 you get the explosive cannonball, and level 21 you get the dolphin. If you start the game at level 21 you'll get everything or if you restart on level 10 you'll get everything but the dolphin.
emsman
Aug. 06, 2011
Not bad. A 3D crush the castle game. looks good and plays well. Good job 5/5
xH34RTL3ss_S0ULx
Aug. 06, 2011
Ok game, Decent graphics, Quality is funny. Also differnt ammo types are very cool. Good job.
dukenukem24
Aug. 07, 2011
i dont get whats so not cutesy about this
TadnJess
Aug. 07, 2011
Good 3D crush the castle genre game.(4/5) To make it better one should be able to click to skip the popup display delays (achievements, end of shot enemy view delay, ect.) and snap back to player camera view ready for the next shot. The weapons should also popup what they are with a mouse-over pause. I really like the dots left behind to reference the last shot. The graphics are pretty good but the cannon needs some shadowing at the end of the barrel to keep from looking like one is pointing a solid rod. Fix that and you are well on your way to making the next gen of this genre.