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Offline gains other than bonus ticks would be nice since I don't want to sit in front of my computer for 30 hours straight just waiting to buy a new area or a new research.
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Protip: Upgrade to steel as soon as possible. A single steel seller produces over 50 times as much money as an iron seller.
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I like how in this world you can buy as much iron as you want for free and then sell it at eight units for 30 bucks. Either the guys that mine the iron are super rich and don't need the cash or the economy is very, very biased towards you...
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I'm sad that in some places I can put conveyors on top of roads, and other places I can't. I know that it's supposed to just be between buildings. I just wish there was some kind of visual barrier there so we didn't want to try. Maybe roadblocks/ construction barriers. Something.
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Hey Baldurans, awesome game! One feature I would like to see is a colour coding overlay that you can turn on/off to see which of your buildings are at peak efficiency!
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some factory overlays or similar would be appreciated. something that could be toggled to get a quick overview of status - efficiency, cost, etc. that would eliminate the need to hover over everything to see how you're doing.
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HUGE PROBLEM! When I try to give the metal reports to the research center it gets stuck because of waste and when I put down a GARBAGE all the metal reports go to that instead and all the waste goes to the research center. That should be fliped
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I'm not a fan of the right click sell. If you have a large item selected and try to sell something, EVERYTHING it hovers over gets sold. This could be many components. Also, it would be nice if escape or something would revert you back to the arrow for quicker navigation. otherwise love the new game! thank you for your hard word.
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Fun idle game which requires some planning and thinking. Maybe even the first idle game that you can lose, by making negative income for too long
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Ah, this is a great great game! I've been looking for one like this for years. Thanks so much for doing this. If only there were 6 stars...
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the start-up is pretty slow, but once you start making some compact installations (which are pretty difficult until you get certain upgrades), it becomes a bit more playable, the only suggestions i'd give would be to allow building rotation, and doing away with the small factory building areas, and just give us one large building to work with...
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Would be nice if accidental right-click wouldn't just delete items. Should maybe be a bulldoze mode, like the normal arrow.
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Refresh exit (everything/anything) make all saves and progress clear nice saving (in reactor i have old save from 0.5 to 1 year ...). Only switch user key can retrieve old progress.
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Beginner tip: Buy the $700 room from bottom left to put your research labs inside. Saves space and you don't have to figure out your layout all over.
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just started but my brain must be wrong here. Got 5.2 avg inc/tick. Places a researchcenter which should bring this down to 1.2 avg inc/tick (-4/tick) Bug or me not understanding. Still loves reactor Idle from same developer, and expect much from this game.
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i know you intend it to be a slow game but please for everyones sake dont make the research god awful slow like in reactor idle.
Speed is a relative concept :p, but this game is actually faster than reactor was in the end. Reactor had exponential slowdown, this one is closer to linear (but it depends on your layout and decisions a lot)
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An idea for a future installment:
Mining Idle:
Send machines down underground, sell the minerals, gather money, buy upgrades like harder drills, thermal resistance, cave-in defense, etc.
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Is there a way to find out the running costs of the various facilities? I can't seem to find the info anywhere despite the upgrades saying that they will reduce them.