The Grand Grimoire Chronicles Episode 1
por BowWow200
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The Grand Grimoire Chronicles Episode 1
Tags para The Grand Grimoire Chronicles Episode 1
Descrição
The Grand Grimoire Chronicles, Episódio 1, leva você ao sul da Inglaterra para investigar o mistério envolvendo a morte de um garoto. O menino era bem conhecido e não tinha inimigos, mas foi encontrado morto a poucos metros de casa. Procure pistas e resolva enigmas para descobrir a verdade por trás de sua morte.
Como jogar
Setas ou WASD. BAIXO ou MOUSE para pular/fechar texto. Passe por cima dos itens para pegá-los (todos os itens são brancos). Chegue perto de objetos para OLHAR, pressione novamente na direção para INTERAGIR, EXAMINAR ou USAR UM ITEM no objeto. Passe por cima das setas e pressione na direção para ir para a próxima cena. O mouse é usado para navegar no mapa e interagir com os quebra-cabeças.
Atualizações do desenvolvedor
- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)
- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)
- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)
Comentários
superdupergrover
Mar. 01, 2019
Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.
Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with
Archiminos
Feb. 24, 2019
It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.
My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.
jenclimbs
Feb. 25, 2019
Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.
Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?
MatsuiHibiki
Mar. 04, 2019
If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD
Hmm, not quite true! There is only one of that colour and size.
Maat_Mons
Feb. 07, 2019
Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.
They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.