ELSiE

ELSiE

por cjackdc
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ELSiE

Avaliação:
4.0
Lançamento: September 16, 2019
Última atualização: March 12, 2020
Desenvolvedor: cjackdc

Tags para ELSiE

Descrição

Um jogo de quebra-cabeça simples e relaxante com 80 fases.

Como jogar

Clique e arraste para preencher a grade.

Atualizações do desenvolvedor

Nov 13, 2019 6:54pm

30 new levels have been added to Gateway pack!

There is now an option to change to a mode that does not require dragging, navigate to options>gameplay to use this option. If there are issues with this please let me know.

Comentários

0/1000
danicksta13 avatar

danicksta13

Sep. 21, 2019

68
2

Feels like the difficulty of levels fluctuates rather than steadily increasing.

cjackdc
cjackdc Desenvolvedor

I've changed the order of the biggest offenders in terms of difficulty fluctuation, but it's hard to order the levels from least difficult to most difficult so this will probably be the best I can do.

panthchesh avatar

panthchesh

Sep. 22, 2019

41
1

I hope they badge this game. It's quite fun! :)

cgman2 avatar

cgman2

Oct. 02, 2019

28
1

Taking a hint not only takes away a piece of your soul but also everything you've done on a level so far! I was not prepared for that!
I was 50% done with the level and got somewhat stuck, though I might as well try a hint and BOOM! Everything was lost! All the progress I've worked so hard for, MINUTES wasted... am sad.

cjackdc
cjackdc Desenvolvedor

Oof. If I could create a more dynamic hint system I would, but I have yet to figure out how, soorrrrryyy. On the bright side, I have refunded the piece of your soul you paid when you used the hint button, your suffering is a fair substitute. Perhaps I should add a warning to the hint button... Nahh it'll be fine.

validuis avatar

validuis

Sep. 28, 2019

26
1

I really like this game. It's very satisfying. tbh I like games that fluctuate up and down. It's nice to get a break after a hard one sometimes

draypresct avatar

draypresct

Oct. 05, 2019

7
0

Okay - I think I've figured it out. Click/swipe doesn't work on all the buttons or all the time (don't know why), but here's what you do:
Click on the start cell. If it doesn't turn green, try swiping. If that doesn't work, click again.
If it turns green, swipe in the direction you want to fill in. Those cells should turn green. Sometimes the original cell turns grey again; if this happens, start over.
If your target cells are green, you have to go back to your original cell and click once (without swiping). The green cells should fill in.

cjackdc
cjackdc Desenvolvedor

I am aware of this issue, sometimes unity doesn't properly detect when a drag event has ended, this has been fixed.