Nightmare Runner
por clockworkmonster
Nightmare Runner
Tags para Nightmare Runner
Descrição
Escape de um pesadelo sem fim assombrado por criaturas monstruosas!
Como jogar
Tiro automático. Mire e pule/pule duplo com o mouse. Você também pode pular com W ou SETA PARA CIMA ou ESPAÇO. P pausa o jogo.
FAQ
O que é Nightmare Runner?
Nightmare Runner é um jogo endless runner de tiro acelerado desenvolvido pela Clockwork Monster, onde você corre por fases sombrias inspiradas em pesadelos, desviando de obstáculos e destruindo monstros.
Como jogar Nightmare Runner?
Em Nightmare Runner, você controla um personagem que corre automaticamente para frente, pulando para evitar perigos e usando sua arma para atirar nos inimigos pelo caminho.
Quais sistemas de progressão existem em Nightmare Runner?
Nightmare Runner oferece upgrades que podem ser desbloqueados entre as tentativas, como armas melhores, vidas extras e vários bônus para ajudar você a sobreviver mais tempo.
Quais são os principais recursos de Nightmare Runner?
O jogo inclui fases infinitas e aleatórias, variedade de monstros e obstáculos, power-ups, upgrades de armas e estágios cada vez mais difíceis para aumentar a rejogabilidade.
Quem desenvolveu Nightmare Runner e em qual plataforma posso jogar?
Nightmare Runner foi desenvolvido pela Clockwork Monster e está disponível para jogar como jogo de navegador em plataformas como o Kongregate.
Atualizações do desenvolvedor
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Comentários
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.