Pixel Defender

Pixel Defender

por DanElectro
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Pixel Defender

Avaliação:
3.3
Lançamento: December 04, 2013
Última atualização: December 17, 2013
Desenvolvedor: DanElectro

Tags para Pixel Defender

Descrição

Tower defense game with combos!

Place towers like puzzle pieces and gain interesting new abilities.

Como jogar

Hotkeys: 1-6 for tower placement, S to sell and U to upgrade selected towers, Esc to cancel.

Make combos by placing towers next to each other. All combos have a "Main" tower (the first one listed in the combo). All the other towers in the combo have to be touching the main tower and all towers must be fully upgraded.

The outer most wall of the tower will not count towards linking. For example: if you drew a square around the tower, to make sure another tower links, it needs to be touching the tower inside of that square.

Atualizações do desenvolvedor

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

Comentários

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Desenvolvedor

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Desenvolvedor

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder

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