Orcs VS Elfs
por eddynardo
Orcs VS Elfs
Tags para Orcs VS Elfs
Descrição
Just wanted to try something different this month, a little more casual, hope you'll enjoy it.
Game by eddynardo
Graphics by 0x72
Como jogar
Use your mouse to defeat the armies of Orcs and Elfs. Don't let them reach each other because they might find peace and nobody wants that.
FAQ
O que é Orcs vs Elfs?
Orcs vs Elfs é um jogo de estratégia e defesa de torres desenvolvido por Eddie Nardo, onde os jogadores defendem seu castelo de ondas de inimigos.
Como jogar Orcs vs Elfs?
Em Orcs vs Elfs, você posiciona diferentes tipos de torres para impedir que orcs, goblins, trolls e outros monstros alcancem os portões do seu castelo.
Quais sistemas de progressão existem em Orcs vs Elfs?
Orcs vs Elfs utiliza um sistema de upgrades onde você pode melhorar suas torres e defesas conforme avança pelos níveis.
Orcs vs Elfs é para um jogador ou multijogador?
Orcs vs Elfs é um jogo de defesa de torres para um jogador, jogado no navegador.
Em quais plataformas posso jogar Orcs vs Elfs?
Você pode jogar Orcs vs Elfs gratuitamente no site do Kongregate usando um navegador compatível.
Atualizações do desenvolvedor
Fixed a bug where enemies wouldn’t reset upon Game Over (thanks MightyTharos) .
Added Sound effects
Balls spawn 5 times faster and gamespeed scales as the time goes by (no more waiting 1 minute to throw 200 balls)
Fixed difficulty scale
Comentários
MightyTharos
Apr. 01, 2019
A nice little game, I was scared when I saw the big numbers, then the piercing guys appeared. Thanks piercing guys.
The ball bounces off in weird ways sometimes, hitboxes of the "blocks" (the units) are not always simple to figure out.
A nice game overall, 4/5
H8Mondayz4Life
Apr. 29, 2019
I kinda wish kongregate would give this game some badges. I just hit level 150. I feel like I maybe deserve a reward for that. Right?
jufroftw
Apr. 06, 2019
I thought this was a fun short time waster... then played to level 276. It's just so calmly satisfying. Add upgrades between games and it'll be crazy.
ChaoticBrain
Apr. 26, 2019
All joking aside, this is an excellent example of rising and falling tension through simple game mechanics. As the two sides get closer, so does your possibility of failing; but when the two sides get close enough, it's much more likely that the balls will get trapped at the top of the screen long enough to build up a damage bonus. Often, when the armies are just one space apart, that's when you get 100+ balls with 2x or 3x damage wrecking both sides mercilessly. This then leaves a wide gap between the armies, meaning that your failure has been staved off, but you also won't get that kind of massive damage bonus again for a while. So you keep playing for a few more rounds, waiting for that next spike of tension and subsequent release. That's why it's so addictive, despite its simplicity. Well done, eddynardo.
gutlessoneder
Apr. 02, 2019
* didn't mind NOT having to chase falling balls