My Ghost and I (demo)

My Ghost and I (demo)

por gmitchell27
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My Ghost and I (demo)

Avaliação:
1.8
Lançamento: May 20, 2020
Última atualização: May 20, 2020
Desenvolvedor: gmitchell27

Tags para My Ghost and I (demo)

Descrição

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

Como jogar

arrows or wasd

FAQ

O que é My Ghost and I Demo?

My Ghost and I Demo é um jogo idle desenvolvido por GMitchell27, onde você ajuda um personagem e seu companheiro fantasma a progredirem melhorando várias estatísticas e habilidades.

Como jogar My Ghost and I Demo?

Em My Ghost and I Demo, você gerencia upgrades e ganha recursos enquanto avança por níveis de forma idle, fazendo escolhas para aprimorar o desempenho do personagem e do fantasma.

Quem é o desenvolvedor de My Ghost and I Demo?

O desenvolvedor de My Ghost and I Demo é GMitchell27.

Quais são os principais sistemas de progressão em My Ghost and I Demo?

A progressão em My Ghost and I Demo é baseada no ganho de recursos ao longo do tempo, que podem ser usados em upgrades para melhorar o personagem principal e seu companheiro fantasma.

Em quais plataformas posso jogar My Ghost and I Demo?

My Ghost and I Demo é um jogo idle para navegador disponível no Kongregate.

Comentários

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.