Hook Frog

Hook Frog

por GrapefruitTrain
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Hook Frog

Avaliação:
3.0
Lançamento: December 03, 2018
Última atualização: December 05, 2018
Desenvolvedor: GrapefruitTrain

Tags para Hook Frog

Descrição

Hook e Frog em um mundo feito sob medida para um sapo que sabe usar o gancho como ninguém. Música por REFLXSN https://soundcloud.com/reflxsn/tracks?fbclid=IwAR1EEkkDnsK4_uy7MSkavNy3kj6_45TLqnkZPaWaA1z04Vp5J_o6UpPCTZQ .

Como jogar

A para mover à esquerda, D para mover à direita. Segure espaço para se prender no ponto mais conveniente! Solte espaço para soltar o gancho. Enquanto estiver pendurado, pressione W para subir com a língua e D para descer. Boa sorte!

FAQ

O que é Hook Frog?

Hook Frog é um jogo idle clicker desenvolvido por GrapefruitTrain onde você controla um sapo que usa a língua para pegar e puxar insetos.

Como jogar Hook Frog?

Em Hook Frog, você clica para lançar a língua do sapo e capturar insetos, ganhando pontos e aprimorando as habilidades do sapo para pegar insetos de forma mais eficiente.

Quais são os principais sistemas de progressão em Hook Frog?

A progressão principal em Hook Frog envolve ganhar pontos ao capturar insetos, que podem ser usados para aprimorar a velocidade da língua do sapo e outras habilidades para capturar insetos mais rápido.

Hook Frog possui progresso offline?

Sim, Hook Frog possui progresso offline, permitindo que seu sapo continue pegando insetos e ganhando pontos mesmo quando você não está jogando ativamente.

Em quais plataformas posso jogar Hook Frog?

Você pode jogar Hook Frog como um jogo de navegador na Kongregate, acessível na maioria dos computadores com acesso à internet.

Comentários

0/1000
del606257 avatar

del606257

Dec. 05, 2018

8
0

Nice idea, but I have one big issue with it. Your momentum doesn't carry over as you swing from one hook to another. If you're moving forward quickly and then grab onto a hook while I'directly underneath it you'll just stop dead in your tracks. It feels extremely awkward.

bradjohn avatar

bradjohn

Dec. 06, 2018

3
0

Two things: First in the cave level you can just walk on the bottom and get to the finish. Second the lasers should reset when you respawn, I had to restart because in the level with two lasers from above I got stuck with the lasers continually killing me whenever I spawned. Other than that fun game! oh yeah and momentum too but it looks like some people have already commented that.

Flo00 avatar

Flo00

Jan. 07, 2019

2
0

I like the game overall, there are some issues: In the second orange level the laser is firing one after another, makes it REALLY hard. And made me quit. Also I'd like to turn off the music without turning off the sfx, it gets really annoying after some time. Also I'd like some game menu or pause screen. (Maybe there is one? Neither P or Esc worked.)

Jefftree avatar

Jefftree

Dec. 06, 2018

2
0

Controls are super still and the difficulty is near non-existent. I like the premise of a swinger but it needs a hefty dose of polish.

Beezeecade avatar

Beezeecade

Dec. 06, 2018

1
0

Cute art and I like the music. However, considering that you have different areas that look different, the music should probably reflect that.

Also I'm not sure if this is possible, but maybe having the ability to go back a hook might be cool. It might've just been my game glitching, but I wasn't able to do so on the levels I tried it. And instead of having arrows to point to the active hook, maybe have a glow around it, just like around the checkpoint. As for the checkpoint, something more prominently signifying it activating would be a good addition, just like what you did with the exits at the end of each level.

The score seems almost arbitrary as it's not immediately clear what the purpose of having a score even is or what the score refers to. Maybe have it so that each level has maybe a max of 3-5 flies, with darkened silhouettes of uncaught flies at the top and at the end of each level, you can see how many you've caught.

Good work on this game so far.