Adventures of Veronica Wright: Escape from the Present

Adventures of Veronica Wright: Escape from the Present

por harshhsrah
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Adventures of Veronica Wright: Escape from the Present

Avaliação:
3.1
Lançamento: January 24, 2012
Última atualização: January 24, 2012
Desenvolvedor: harshhsrah

Tags para Adventures of Veronica Wright: Escape from the Present

Descrição

21 de novembro de 2034. O que são essas coisas atacando o mundo? Veronica foi avisada! Ela precisa escapar! Guiada por seu tataravô, talvez ela consiga. Mas… será só isso? O destino tem planos maiores para Veronica? Jogue o primeiro episódio de As Aventuras de Veronica Wright em sua jornada para salvar a humanidade!

Como jogar

Itens podem ser coletados clicando neles. Se algum objeto interativo precisar de um item do inventário, o inventário abrirá automaticamente. Navegue pelo inventário e selecione o item correto para usar.

Comentários

0/1000
beastyboy99 avatar

beastyboy99

Jan. 30, 2012

6
0

nice artwork,but inventory behaves strange, order things from left to right, it starts at the medalion, right is what you picked up last, everything else is left. This is a realy strange behaviour 4/5

beeps avatar

beeps

Jan. 25, 2012

7
1

It's a good game at heart, but the controls are quite clunky. Although there's no pixel hunting exactly, the sizes of the areas to click and get a response seemed unintuitive in places. Clicking through the inventory was annoying, and sometimes items would get lost. Also, unless I missed it, there seemed to be no way to bring the inventory up without clicking a hotspot: this would have been useful to remind me of my next goal.

jerrepk avatar

jerrepk

Jan. 24, 2012

5
1

Might as well make a review of this then, pretty fun point and click, lot's of puzzle's, not very easy though, I had to look up one or two things before i could advance, I think I played about 1hour and 20 minutes

EarthSea1 avatar

EarthSea1

Aug. 17, 2016

1
0

Interesting adventure... 4/5!

littlefuzzy01 avatar

littlefuzzy01

Oct. 21, 2015

1
0

Not a fan of the inventory covering whatever hotspot. I'd prefer to see a closeup of the hotspot and figure out what I need to work with it. Right now it's just "Hotspot, okay, let's see which item in the inventory goes there." That really isn't puzzle solving.