Dfragmente
por hexdie
Dfragmente
Tags para Dfragmente
Descrição
Play as ALAN, a robot built from 1980's computer parts, as he navigates his way through a dangerous laboratory filled with killer robots and other dangers.
If you enjoy the soundtrack, you can get it here: https://hexdie.bandcamp.com/album/dfragmente
Como jogar
Keyboard controls only.
Movement: WASD or Arrow Keys
Additionally, Space bar is mapped to Jump
Press down to open doors
+ / - to adjust volume
0 to mute
Comentários
deadalusman
Mar. 03, 2015
that moment when you think you broke the game
Haha, that's favorite moment!
kcolloran
Mar. 11, 2015
Really enjoyed the game, but the ending was definitely abrupt and awkward.
kalumnthewarrior
Mar. 03, 2015
very nice. I liked it. The small details of the face turning into a pong game after it sits for a few seconds was a nice touch. The end was pretty cool, I liked it lol.
Thank you! I'm glad you enjoyed it!
ito123456789
Apr. 16, 2015
You can do great graphics, good gameplay and awesome music, all on your own. You're amazing Mr. Developer.
Thank you very much! I really appreciate that! :D
Grizix
Mar. 15, 2015
Yeah, it's been a while since i've played a little platformer like that, without inertia. The simplicity of the engine gives a light and pleasant experience.
The glitchy world, although already seen in many other games, is quite well done, and the music really cool.
I spent some time watching the sprites, wondering if the face plays pong really fast when dying, only to get back to my little robot actually playing pong ^^
Like others, I found the end abrupt and frustrating, because there's an evolution in the game, and usually, people expect from an evolution to get to a climax, or something. Here, it just gets to a blue screen of death, which is not really satisfying ...
You can see the indie game Perspective, which has a cool evolution and ending (and also wonderful game mechanics).
Anyway, gave 5/5, hoping to see more ;-)
I really appreciate the great write up! Yeah, the ending is pretty abrupt. Some people loved it, some people hated it. I had trouble determining how to end it and that was the best I could do with the game I had without putting a bunch more time into it. The project dragged out much longer than I had intended it to. Thanks very much!