Warpswap
por llnn404
Warpswap
Tags para Warpswap
Descrição
Um puzzle de plataforma onde você pode trocar o jogador com blocos.
Como jogar
Jogue em resolução máxima para melhor experiência! WASD/setas/analógico esquerdo — movimentação. ESPAÇO / Y — pular (segure para pular mais alto). E / B — atirar. R / A — reiniciar
FAQ
O que é Warpswap?
Warpswap é um jogo de quebra-cabeça minimalista desenvolvido por llnn404, onde os jogadores navegam por um pequeno mundo em grade usando mecânicas de teletransporte e troca de blocos.
Como jogar Warpswap?
Em Warpswap, você controla um personagem para chegar à saída de cada fase movendo-se, teleportando e trocando de lugar com blocos, descobrindo a sequência correta.
Qual é a principal mecânica em Warpswap?
A principal mecânica em Warpswap é resolver quebra-cabeças em grade usando teletransporte e troca de blocos para abrir caminho até o objetivo, com cada fase trazendo novidades.
Warpswap possui diferentes níveis ou progressão?
Sim, Warpswap conta com uma série de fases feitas à mão, cada uma aumentando em dificuldade e complexidade conforme você avança no quebra-cabeça.
Quem desenvolveu Warpswap e em qual plataforma posso jogar?
Warpswap foi criado por llnn404 e está disponível gratuitamente como jogo de navegador no Kongregate.
Comentários
alicealicealice
Apr. 30, 2020
I like the concept and a whole lot of the game! But space to jump is definitely non-intuitive on some levels - being able to use W or up would be a lot easier. And while I appreciate that the levels get harder (and that there are a lot of them!), there are some that depend on split-second timing/pixel perfect jumping. I know that a puzzle/platformer will have some of that, but I think it breaks up the flow of an otherwise well-designed game.
Thank you for feedback! It's actually my first game so I'm not that good with game design And yes, I can add jump button as W/UP in the next update!
lollolilol
May. 01, 2020
There are many levels and have a good difficulty. Most of them are short so one can quickly achieve the right timing. It could use some longer levels where the main task would be to figure out where boxes should be placed...
4L3AF
May. 26, 2020
Great concept... Many of the simple "tutorial" levels seemed like they came after the level they were needed on. A bit more of a snappy grid-like structure would help make this feel more like a puzzle game and less like an extremely frustrating platformer meaning if the bullet only fired in the vertical y center of the grid cell you were in... removing the bullet colliding with self would change very little of the "solutions" but would make the game feel easier even if it wasn't. The bullet limits seemed arbitrary as you sometimes don't need to shoot but have bullets or you have more bullets than needed. And the "gap" cells that allow the bullet but not player through would be nice if they were just a bit wider so that the bullet had a slightly easier time getting through. And the ending felt a bit less "juicy" then it should have felt. Infinite bullets and random boxes may have helped it feel more exciting for an end screen.
Simoris
May. 13, 2020
A nice little game (with surprisingly many levels).
Some levels require pretty precise timing (esp. when shooting through gaps while jumping/falling or trying to place red blocks in the air), but the shortness of levels still keeps it balanced and nicely playable.
When I played it, thanks to implementing other players feedback, there were already all kinds of controls, so everything I tried (cause I thought it would be handy) worked, ended up playing it mostly with arrow-keys and the second hand to shoot.
Thank you for feedback! I'll try to update my game as much as I can and make it even better.
Bakelmun
May. 13, 2020
Anyone else have the music on/off button not do anything?