Artistic Differences

Artistic Differences

por Lysis
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Artistic Differences

Avaliação:
2.8
Lançamento: April 02, 2013
Última atualização: May 12, 2013
Desenvolvedor: Lysis

Tags para Artistic Differences

Descrição

Spot the differences over 12 diverse levels. Each scene is procedurally generated incorporating a variety of difference types, so it is a new game every time.

If you can't see a difference you should try re-evaluating your assumptions.

Special bonus material for completing the game!

Como jogar

Click on the differences. If you click around at random you will be punished with a short time-out, so don't do that.

Music control, quit game and hint reshowing is available from the context ('mouse') menu.

Comentários

0/1000
MissPandita avatar

MissPandita

Apr. 03, 2013

1
0

Noticed the changes in the hints at beginning of levels, which really helped things a lot. Particularly liked the balloon level this time ;) hah.

DoppleDanger_ avatar

DoppleDanger_

Apr. 03, 2013

1
0

Is there any sort of walkthrough/list of possible differences? I tried googling but the title is too general a term.
I'm really enjoying this game but I keep getting stuck at the frogs and I'm insanely curious what comes after

Lysis
Lysis Desenvolvedor

I see you managed to beat the game - well done. (That's quite an exclusive achievement, and is likely to remain so.)

StaciM13 avatar

StaciM13

Nov. 25, 2015

0
0

Okay boring after time.

Lysis avatar

Lysis

Apr. 03, 2013

0
0

If you've just lost your saved progress I'm sorry. Kongregate apparently does that when the game is modified in any way - even though I thought it wouldn't. I'll try not to do it again.

If you really want to, you might be able to recover it by moving the flash-cookie files around.

MissPandita avatar

MissPandita

Apr. 03, 2013

0
0

Needs a hint button. Also, clicking the things that move around can get very frustrating. A lot of times I'm off by a little bit, and it penalizes me for it. Nice job, but it needs work, especially the balloon level. The balloons just end up covering parts of the screen that you need to see, and it gets tedious to move them. It's cool if that's what you're going for, but make it easier to actually get them out of the way.

Lysis
Lysis Desenvolvedor

I have an idealogical issue with hint buttons. The last difference is always going to be the hardest (even if it's not the same one for different people). If you can just skip that... well, it's kind of missing the point of the game. When you know how to move the balloons they're actually very easy to shift. I know some people have trouble working that out; I couldn't find a better way of telling people they'll actually pay attention to. I don't think changing the interaction so that they don't even move like balloons is the answer, though.

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