Vortex I.S.
por mkempf
Vortex I.S.
Tags para Vortex I.S.
Descrição
*Vortex I.S.* - um novo e emocionante jogo de corrida espacial sci-fi multiplayer online baseado em unity3d. Diversos veículos flutuantes espaciais, múltiplas armas, várias cores, dezenas de equipamentos como minas, bombas, campos de desaceleração e muitas pistas. *Recursos do jogo*. * Corridas multiplayer com até 4 jogadores simultâneos. * Dois modos de corrida - Velocidade e Demolição. * 6 veículos em 3 classes diferentes - Leve, Médio e Pesado. * 6 armas em 3 classes diferentes - Metralhadora, Laser e Plasma. * 9 cores diferentes. * 6 equipamentos diferentes - Bomba de Gasolina, Campo de Minas, Esfera de Lentidão, etc. * 2 planetas com 4 pistas cada. * Pontos de Experiência e suba de nível até o 50. * Ganhe pontos de habilidade e invista em 5 talentos diferentes para personalizar seu veículo. * Ganhe créditos e compre novas naves e equipamentos. * Modo tela cheia. * Ajuste de qualidade gráfica. * Ativar/desativar áudio. O jogo está atualmente em beta, mais recursos planejados: . * mais veículos. * armas adicionais. * muitos equipamentos. * mais planetas e pistas. Deixe sua mensagem para feedback, sugestões e relatos de bugs! Se usar o relatório de bugs, informe seu e-mail para que possamos tirar dúvidas. Muito obrigado e divirta-se com Vortex I.S.
Como jogar
*Controles no jogo*. * Enter - resetar veículo. * P - menu durante a corrida. *Controles no solo*. * Setas - dirigir, acelerar e frear. * Espaço - disparar arma. * Q - ativar turbo. * E - ativar equipamento. * A/D - alternar prioridade de distribuição de energia. * W/S - aumentar e diminuir o nível de flutuação. *Controles no ar*. * A/D - girar para a esquerda/direita. * W/S - inclinar para baixo/cima. *Dicas*. * Alterne o nível de distribuição de energia com A e D para priorizar arma, turbo ou recarga de escudo. * Aumente ou diminua o nível de flutuação com W e S para baixo, médio ou alto. O nível de flutuação altera a velocidade máxima, dirigibilidade e o risco de bater no chão. Veja a descrição para mais informações.
Atualizações do desenvolvedor
Vortex I.S. Beta Update Version 1.91. II
Changes and Modifications
- To support multiplayer and intensify the PvP experience we unlocked the planet locked by level feature. Planet Udrippe will be available at level 5.
- Race track “Orbital Eight” has been moved to “Saotera” and switched position with “Asteroid Loops”. Our benefits go to the terraformers.
Comentários
sfporter
Apr. 02, 2013
This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D
Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.
rut_1
Apr. 04, 2013
very pretty design. But overall, the ship just doesn't control well. I tried really hard to steer around the tracks, and i just kept falling off. :( Also, i am not sure if this is multiplayer, like how do I join a room? And why is there a 30 second count down? Can we just start right away? Confused.
Dear rut_1, thanks a lot for your feedback. Please let me respond to your questions. Joining a room happens automatically, so to speak the chosen track is a room itself. The 30 seconds wait time is the time slot for other players to join the race. The number in front of the track shows how many open races (rooms) are currently available. When it is zero, currently nobody already chose to race this track. To improve the multiplayer experience we need more players to do "multi". Tell your friends! ;-) Does this answer your questions sufficient? Do you have suggestions what we can do to the interface to make this more visible and understandable?
LexxLol
Apr. 02, 2013
Very promising, but also very hard.
I understand the hover/drift concept, but it's very hard to stay on the track.
a few suggestions:
- adjust the contrast of the track an surrounding area in the desert level.
Sometimes it's totally unclear where the track should be.
- The checkpoints could be a bit wider. It's fine that there's space between the visible track and the allowed border, but hitting the checkpoints can be a pain.
- When accidentally flying, sometimes you loose all speed, hanging helpless in midair. Booster should be working in flight mode.
- Perhaps a "stabilizer" button could behelpful? By pressing x (for example), one can trade some speed and acceleration power to reduce the drift?
Dear LexxLol, thank you very much for your feedback. We highly appreciate it. Especially the excellent idea of a stabilize button is something we will definetly concern. Until then have fun and best regards.
NithrilDark
May. 14, 2013
weh last one was a mouth full. Anyway I really enjoyed the game, it had amzing model detail and textures, the latter being something that most other games lack. The only other nitpick I could not fit in the last comment is shaders and blurs, which more of just give the game some kind of "I put effort into this thing" feel. I would love to help you, this is a groundbreaking, fresh game that I want to see blossom into a wonderful flour of space racing and explosions!
NithrilDark
May. 14, 2013
I really enjoy the game, although it lacks a professional feel due to lack of a tutorial or a standard menu (aka main menu) although the current menu is very well thought out, it seems too much as if you had clicked start. I would suggest some sort of "Main menu" that displays the game title (Always looks professional for some reason) has a start, options, credits, etc button, and has something like planets rotating or going through race tracks. I would suggest that the music and sound effects be altered as they sound too amatuerish and degrade the game quality. Things I would suggest about the track is to spread them out a little and put in distant objects and ground in a skybox. Also the definition between the race track itself and the steep sides is too great, I would suggest a steeper gradient and some type of fence on the "ground" tracks.