Snakes On A Cartesian Plane
por netgrind
Snakes On A Cartesian Plane
Tags para Snakes On A Cartesian Plane
Descrição
The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.
*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.
Como jogar
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up
FAQ
O que é Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane é um jogo incremental idle desenvolvido pela Netgrind, onde os jogadores controlam "cobras" matemáticas em um grid de coordenadas.
Como jogar Snakes on a Cartesian Plane?
Em Snakes on a Cartesian Plane, você interage e faz as cobras crescerem ao completar tarefas matemáticas e coletar recursos, com grande parte do progresso acontecendo automaticamente ao longo do tempo.
Quais são os principais sistemas de progressão em Snakes on a Cartesian Plane?
O jogo possui upgrades e desbloqueios que permitem melhorar as habilidades e eficiência das cobras, oferecendo uma progressão típica de jogos idle.
Snakes on a Cartesian Plane possui progresso offline?
Sim, Snakes on a Cartesian Plane suporta progresso offline, então suas cobras continuam evoluindo e coletando recursos mesmo quando você não está jogando.
Quais são alguns recursos únicos de Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane se destaca pelo tema matemático, visual baseado em grid e foco em otimizar o crescimento das cobras e recursos dentro de um estilo idle clicker.
Atualizações do desenvolvedor
I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.
Comentários
kcolloran
Jun. 13, 2012
Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.
Bluji
Jun. 07, 2012
This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.
Shadowmoj
Jun. 24, 2012
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
iglenini
Jun. 14, 2012
that moment when the only unlock you haven't gotten is "come back another day"
Elmyr
Jun. 10, 2012
Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.