Kill the Hero

Kill the Hero

por rodrigomotta
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Kill the Hero

Avaliação:
1.9
Lançamento: December 23, 2012
Última atualização: December 23, 2012
Desenvolvedor: rodrigomotta

Tags para Kill the Hero

Descrição

This is the result of our second participation in all Ludum Dare game jams. The game is maybe a tower defense plus puzzle-based game. We loved the theme and we tried to develop a funny game with villain spirit. LoL.

Como jogar

DRAG, MOVE AND CLICK itens in the Hero's way... to kill him.

[Mac Users: If you have problems to visualization, try using Safari]

Comentários

0/1000
Tola avatar

Tola

Dec. 23, 2012

6
0

No, I'm sorry but he's right. There is virtually no time to prepare, and the traps generally don't think you're placing them properly and just go back where they were. Between those two problems, you've got a major frustration-fest instead of a remotely enjoyable game. The scratchy and too-short soundtrack is worse than none at all.

But your greatest crime is that you scripted something to make a remote site install files on my computer.

rodrigomotta
rodrigomotta Desenvolvedor

Hi man, thanks for your feedback. Actually, there is a distance limit that you can place traps for the hero. If this minimum distance is not observed the objects return to their places of origin and the hero wins, after all, he is the hero. You're the villain. We love the soundtrack. And sorry but We do not put anything to download on your computer, perhaps something from the engine itself, but you were the first to report this. Thanks. This game was made in 48h, just a jam, it's not a complete game.

leewok avatar

leewok

Dec. 23, 2012

3
0

awful

rodrigomotta
rodrigomotta Desenvolvedor

Oh, thank you! =) You help us so much! #not

Roundchild avatar

Roundchild

Dec. 23, 2012

2
0

Short timespan could be presented as a part of the challenge (even if it's artificial difficulty), but there's no excuse for horrible placement control. Also, the level difficulty varies as sometimes the hero can't bypass even the simplest obstacles. For example, I've never seen him successfully jump over the tall spiked wall, and on one level where I had the circular saw, bomb and some crystal, he failed to jump the saw, which was the first trap (placed randomly).

rodrigomotta
rodrigomotta Desenvolvedor

Hi man, thanks for your comments. I think we need work better in the drag and drop controls. But, please see this video with a gameplay of this game... it's work so fine http://youtu.be/pbZIbLd5I_o Well, we will work in this game to make it better.

shccer avatar

shccer

Dec. 29, 2012

0
0

repair the controls and the music, make the distance limit visible in a way and add more interesting levels, and you can have a great game

shccer avatar

shccer

Dec. 29, 2012

0
0

every time i try to restart the game the whole page gets down/ verry annoing/ nice concept' too bad the controls are so iritating

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