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XenoSquad

XenoSquad

por ryzed

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XenoSquad

Avaliação:
4.0
Lançamento: October 31, 2011
Última atualização: October 31, 2011
Desenvolvedor: ryzed

Tags para XenoSquad

Descrição

3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".

The sophisticated levels, different enemies, many types of weapons and upgrades.

. 12 big levels

. 6 weapons

. 5 enemies

. 10 skills

Como jogar

Use your mouse to command your men and complete your mission objective.
CTRL + Mouse to rotate the camera.

Comentários

0/1000
n1cky avatar

n1cky

Nov. 03, 2011

138
0

Please make it so you can skip enemy turn and add a minimap

Uglypie24 avatar

Uglypie24

Oct. 29, 2011

1775
52

You should still be able to view a units status when he runs out of AP.

dubesor avatar

dubesor

Oct. 29, 2011

2605
108

Good but needs a way to skip enemy turnanimations. Gets tedious after a while.

Zetro200 avatar

Zetro200

Oct. 30, 2011

1742
84

Good old Fire Emblem feel, with guns.
Kidding aside, this is amazing. If this is really flash, this is far above average, with really nice REAL 3D graphics, and a fun play style. After level 2, the scaling starts to fall hard. Levels caping at 8, and a few other things, clip the max play length I think. I would love a sequel or interface-continuation from this, especially one with additional story.
In this one, I just feel like we're the sewer clean up crew, what with all the manholes, mutants, platforms on dirty water, and barrels of ill-disposed-of radioactive waste.

Serphentos avatar

Serphentos

Oct. 30, 2011

569
30

Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!