Stuck in Time - Demo

Stuck in Time - Demo

por s3b4s7
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Stuck in Time - Demo

Avaliação:
2.9
Lançamento: July 27, 2012
Última atualização: July 30, 2012
Desenvolvedor: s3b4s7

Tags para Stuck in Time - Demo

Descrição

Esta é uma demonstração estudantil e não está finalizada. O jogo é sobre um grego da antiguidade que foi petrificado por Medusa. A maldição acabou e ele está preso em um museu, precisando sair enquanto coleta informações. Você pode colocar o jogo em francês no menu de opções.

Como jogar

Você usa principalmente as setas e a barra de espaço, mas controles adicionais estão descritos no painel de instruções do jogo. Se uma plataforma estiver muito alta, pressione X para criar uma plataforma temporária.

Comentários

0/1000
Erinlove avatar

Erinlove

Jul. 27, 2012

9
0

5/5 for the sexy man skirt.

s3b4s7
s3b4s7 Desenvolvedor

Wasn't expecting that one.

FreddyToy avatar

FreddyToy

Jul. 30, 2012

4
0

A great game, the animation, the visual, very good job Sebas !!!

s3b4s7
s3b4s7 Desenvolvedor

Thanks, it's not as polished as what I wanted to do. But I've learned a lot about game production.

Siyano avatar

Siyano

Jul. 30, 2012

4
0

interesting take of a platform game in 3d

s3b4s7 avatar

s3b4s7

Jul. 30, 2012

4
0

Thanks for the comments. I know the controls are a bit touchy, but for the jump height it is the way it was meant to be. You can jump on small and medium platforms, but for the tall ones, you need to use the "Excalibur" powerup.

jufroftw avatar

jufroftw

Jul. 30, 2012

4
0

The goal is unclear; once you've gotten information, where do you go/ what do you do?
I agree with the controls being difficult, as sometimes you'll over/ underjump with seemingly no change in how long the jump button and arrows are pressed. However, I think there's a lot of potential here. Keep it up!

s3b4s7
s3b4s7 Desenvolvedor

Thanks for the comment. This is basically a concept level. There was supposed to be 15 levels total under (3 levels by theme). I know the multipath is kind of confusing and I've tried to put directions arrows to correct that. The jump mechanic was one of the hardest problem to overcome and I'm still trying to overcome that problem. I hope I'll be able to complete this game someday.