Iron Ball Cannon - v-0.1

Iron Ball Cannon - v-0.1

por sa7ina
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Iron Ball Cannon - v-0.1

Avaliação:
2.9
Lançamento: November 16, 2011
Última atualização: April 20, 2012
Desenvolvedor: sa7ina

Tags para Iron Ball Cannon - v-0.1

Descrição

Atire bolas de canhão e destrua coisas. Baseado em física 3D PhysX. 8 fases de Treinamento no Deserto. 2 fases do Modo Naval. Esta é uma versão de teste e feedbacks serão considerados. Me ajude a levar o jogo para novos lugares. Versão 0.5 Demo

Como jogar

Aponte e clique com o mouse. Clique direito para mudar o nível de zoom. A partir do nível 6 – setas direita e esquerda movem o Canhão Trilho. Use as câmeras de visão da bola e de zoom para melhorar seus acertos. Cada fase tem rodadas limitadas e bônus por economizá-las.

Atualizações do desenvolvedor

Nov 7, 2011 7:12am

19/04/2012
Updated levels 8-10.
new visual and audio effects.

01/12/2011
Updated level 7.

30/11/2011
Sight have zoom. left click

28/11/2011
Updated level 6. Now the cannon moves too. Right and left arrows.

27/11/2011
Power added to the ball so it’s easier to hit.

26/11/2011
Updated Level 5. Fast Targets.

21/11/2011
Mouse Lock and sensitivity problem solved!
Updated Level 4. Moving Targets. and it’s hard.

17/11/2011
Angle indicator added.

Comentários

0/1000
SkyCharger001 avatar

SkyCharger001

Nov. 16, 2011

5
0

please add an angle indicator, as it is it's very hard to determine the angle of the shot.

sa7ina
sa7ina Desenvolvedor

working on it. edit: angle indicator done!

EPR89 avatar

EPR89

Nov. 16, 2011

3
0

Destroying things is cool. Add more features (e.g. explosive shells or shrapnel that cost multiple shots) and more levels. A campaign mode would be nice. It could for example be military oriented with you being an artillery guy taking out structures and troops or more family friendly with you being a worker at a demolition company who works his way up the career ladder. In the end you can bring down skyscrapers and have to make sure not to damage the surrounding buildings.

SkyCharger001 avatar

SkyCharger001

Nov. 18, 2011

2
0

could you do a proper mouse-lock? at restart the mouse is outside the playfield when the barrel is pointed in the right direction, preventing a proper firing of it.

mykael avatar

mykael

Nov. 16, 2011

5
1

Ok, nice start. Got a few problems though. Aiming control needs to be much more precise for the long shots - Maybe a modifier key to reduce the speed with which the gun turns? Some sort of vertical range indicator? The ability to lock the rotation while you adjust the elevation would also be good. Be good if I could elevate the aiming camera independently from the gun - I'm not always shooting at the ground and I'd like to inspect my target. The ability to change the zoom level for the aiming camera?

For mission 2 it said break the structures - but it didn't terminate when I had all three structures in pieces on the ground. Turns out I had one leg of one of the structures standing undamaged. Might want to check those clauses, cause it sure looked broken to me.

hllewellyn avatar

hllewellyn

Nov. 21, 2011

1
0

Nice game- it's true destroying stuff is awesome- mouse was Waaaaay too sensitive, at least for me. Maybe a "return to last firing position" button would be cool. Get escape to take you to a menu. Keep it up, I love the 3D destruction games and there are so few on Unity

sa7ina
sa7ina Desenvolvedor

Thank you for the support. I am trying to solve this problem now. and lock the mouse in screen and reduce the sensivity. level 5 is on the way to. Edit: sensitivity problem solved!