NeuroDriver
por sem23
NeuroDriver
Tags para NeuroDriver
Descrição
Em NeuroDriver você gerencia uma equipe de pilotos em vez de dirigir. O jogo já vem com alguns pilotos pré-treinados, mas você também pode treinar seus próprios pilotos de elite usando uma técnica de aprendizado de máquina no modo de treino. Mesmo assim, é possível vencer o jogo sem treinar, mas melhorar os pilotos traz vantagens. Você também pode criar seus próprios pilotos no menu de opções. O tamanho do cérebro depende da arquitetura: perceptrons multicamadas podem ter mais neurônios e camadas ocultas do que LSTM, pois LSTM tem mais conexões e neurônios ocultos, o que impacta na velocidade de processamento. Aplicar novos valores de cérebro reinicia seus pilotos atuais, mas você pode mudar os parâmetros genéticos a qualquer momento sem reset automático. A técnica de aprendizado de máquina usada faz parte da teoria de algoritmos neuro-evolutivos, que combina redes neurais com algoritmos evolutivos/genéticos. Fique à vontade para perguntar ou conferir na Wikipédia, vale a pena!
Como jogar
# ganhe dinheiro participando de corridas arcade, torneios ou eventos especiais. # você pode mudar o estilo de direção, o que influencia a velocidade e o consumo de combustível. # você pode melhorar seus pilotos treinando-os (embora os fornecidos já sejam bons). # consiga todos os carros e upgrades. # alcance a melhor colocação em todas as corridas. # crie novas pistas com o editor de pistas
Atualizações do desenvolvedor
New Version out now! All tracks updated plus an additional training track!
Changelog 1.4.0:
- replaced all tracks by tracks derived from original DTM series
- added derived version of famous GranTourismo™ ComplexString
- minor changes related to more realistic car speeds (visualization)
- fuel is now at 180 (still using 1 unit per second at “normal” drive style)
Comentários
sgschult
Jun. 16, 2015
Very frustrating when you have perfect racers in training, but then they all crash into each other and can't complete a lap in race mode.
Oh yeah! I know what you mean... I think it's because they never learn to "overtake". I tried to implement a scenario for learning exactly this, but my first try was not successful, but next tests are running to see how it is possible to train this. But as theory says: everything you want to learn - you are able to, but it depends on the environment ;-) My first try: I started a single "hunted" car, with enabled collision and vision, slower than others and in some distance in front of them, then I started all the others and hoped that they would learn to overtake the "hunted" car... LOL... They didn't, they learned evevrything from oscillating from left to rigtht all over the track to driving minimum distance to the barrier, but did not learn to do something what we would call an overtake maneuver :-D
TheDiscoverer
Jun. 10, 2015
nice game idea,racing + idle never before so much tried...the game needs a short intro and not a 6 paged-tutorial,besides that good game;)
This encourages me in the idea to split up the game in two parts: the "nerdy" experimenting part of training, and the gaming part which could be something like Gran Tourismo's Bspec-Mode, where you manage your racing team. Then the user could decide what he wants to do, just playing an idle-racing / management game, or having a look into neuroscience. Of course you will be able to do both.
Jondean
Jun. 11, 2015
tried building a track, but their needs to be more track parts to complete it, unless you can rotate the track parts.
Sorry for the confuse... the editor is not explained yet. You can rotate the tiles by "right mouse button click" and the plus and minus are for resizing. I will add an in-editor tutorial for making this more clear. Thanks for playing and testing the editor in this state! (I know that it is really hard to build a track at moment!)
TheDiscoverer
Jun. 10, 2015
When i upgrade something of the car a description would be nice,not only pictures of anything we dont know
Thanks for input! This will be fixed next update!
Skull_Krusher
Jun. 15, 2015
What does power distribution do?
It is the ratio between acceleration and maximum speed. In current version (1.1.0) the value starts at 0.6 (60%) and its max value is 0.8 (80%). When tuning option comes back in game (planned in next version 1.2.0), you will be able to change it as you want, of course inside its limits.