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Unnatural Selection GitD 26

Unnatural Selection GitD 26

por Solsund
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Unnatural Selection GitD 26

Avaliação:
3.0
Lançamento: July 29, 2012
Última atualização: July 29, 2012
Desenvolvedor: Solsund

Tags para Unnatural Selection GitD 26

Descrição

Torne-se um técnico em uma empresa que cria criaturas personalizadas para seus clientes. Faça o melhor para atender aos pedidos sem demorar muito e colha as recompensas. Feito em dez dias para o concurso “Game in Ten Days #26”.

Como jogar

Todas as ações são feitas com o mouse. Arraste as criaturas da Gaiola para a caixa de Reprodução e clique em Reproduzir para passar para a próxima geração. Quando estiver pronto, coloque apenas uma criatura na caixa de Reprodução e clique em Enviar. Estatísticas com + dão mais pontos e com – dão menos, crie com cuidado.

Comentários

0/1000
Solsund avatar

Solsund

Jul. 29, 2012

7
0

*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!

Ace_Blue avatar

Ace_Blue

Jul. 29, 2012

4
0

The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!

Solsund
Solsund Desenvolvedor

I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.

828burke avatar

828burke

Sep. 23, 2012

1
0

Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls

Geenf11 avatar

Geenf11

Jul. 31, 2012

1
0

Awesome, but short. Looking forward to more!

Abigayl avatar

Abigayl

Jul. 29, 2012

2
1

Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)

Solsund
Solsund Desenvolvedor

Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.