Steel and Claw
por soothca
Steel and Claw
Tags para Steel and Claw
Descrição
Steel and Claw é um empolgante roguelike de construção de baralho e exploração de masmorras multijogador que desafia você a explorar uma floresta sombria e testar seus limites. Escolha seu próprio caminho para navegar pelos perigos da masmorra. Jogue sozinho, enfrentando as profundezas por conta própria, ou forme um grupo poderoso com outros jogadores. Até onde você consegue chegar na masmorra? Embarque em uma aventura épica em Steel and Claw e descubra!
Como jogar
Vença o jogo atravessando a floresta e derrotando ou evitando os grupos de inimigos. Chegue às masmorras e derrote-as. Trabalhe em equipe para limpar todas as 4 masmorras de mortos-vivos e vencer o mapa. Progrida em cada masmorra clicando em uma sala conectada. Salas de elite são batalhas mais difíceis, mas oferecem recompensas melhores. As salas ficam mais difíceis conforme você avança e com o número de jogadores presentes. As salas também têm "escuridão": Cada vez que uma sala é vencida e um prêmio é coletado, a escuridão aumenta, dificultando ainda mais. Vencer uma sala sem pegar o prêmio reinicia a escuridão. Mortes de jogadores também reiniciam a escuridão... Mas ninguém quer isso! Em batalha: arraste cartas sobre inimigos, você mesmo ou amigos para realizar a ação indicada. As cartas mostram o custo de energia e o tipo: Ataque, Defesa, Buff ou Debuff, além de uma descrição do efeito. Quando ficar sem energia (canto inferior direito) ou cartas, termine seu turno. No início do próximo turno, você compra cartas do seu baralho.
Atualizações do desenvolvedor
Started a new dungeon
Bugs
Targeting issue should now be resolved!
Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%
Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120
Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)
Comentários
DeviousRogue
May. 07, 2023
I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!
Thanks DeviousRogue. See you in-game :)
catonpillow
Apr. 20, 2023
The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.
Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)
kratosofthe01
Jun. 13, 2023
Amazing game, have you thought about publishing it on steam?
Glad you like it :)
iliescu
Oct. 01, 2023
Lovable mice..like the Redwall series.
Garet28
May. 01, 2023
This game def need acknowledgment and badges!! Good job!