Quick Tower Defence
por sphinx27
Quick Tower Defence
Tags para Quick Tower Defence
Descrição
Quick Tower Defence é um Tower Defence onde você escolhe cores, melhorias e talentos para suas torres defenderem contra hordas de inimigos. Recursos: - 16 mapas para jogar! - Nível de dificuldade ajustável! - 45 melhorias diferentes para comprar! - 4 torres únicas com 12 habilidades possíveis para escolher! - 7 níveis de talentos para desbloquear, totalizando 26 talentos distintos! - Editor de mapas para criar e jogar seus próprios mapas personalizados!
Como jogar
Clique nos blocos para construir torres. Clique nas torres para ver o status e melhorá-las (quando desbloqueado). Ative/desative barras de vida e dano nas Configurações clicando no ícone de engrenagem.
Atualizações do desenvolvedor
Big Map Update!
- 4 New Maps (Painterly Woods, Faded Road, Iced In, and Danger Zone)
- 30 New Map Tiles for use in the Editor
- Custom Maps now generate an image when they save (instead of a ‘?’)
- Wave count now scales with level in custom maps
- Ranked Upgrades now show their rank on their icon
- The game now quadruple saves using 2 different saving methods and backups for each. This should hopefully fix issues with saving.
FAQ
O que é Quick Tower Defence?
Quick Tower Defence é um jogo de defesa de torres para navegador criado por sphinx27 e disponível na Kongregate.
Como jogar Quick Tower Defence?
Em Quick Tower Defence, você posiciona torres em uma grade para impedir que ondas de inimigos cheguem ao final do caminho.
Quem desenvolveu Quick Tower Defence?
Quick Tower Defence foi desenvolvido por sphinx27.
Quais são os principais recursos de Quick Tower Defence?
Quick Tower Defence traz mecânicas simples de posicionamento de torres, dificuldade crescente das ondas e vários tipos de torres para defender contra os inimigos.
Que tipo de sistema de progressão Quick Tower Defence utiliza?
Quick Tower Defence usa progressão baseada em ondas, onde os jogadores sobrevivem ao máximo de ondas de inimigos possível, melhorando e posicionando torres estrategicamente.
Comentários
KuraiKiller
Mar. 26, 2017
The extra range from the range boost upgrade for towers does not seem to actually change the range, despite it graphically showing, the towers do not shoot for the new range.
Bananamama
Feb. 27, 2017
nice, first game in a while to leverage companions decently ;)
Thanks! I wish I would see them used more in other games.
Milaniona
Feb. 25, 2017
Personallu I like this game, but I can understand why it have only 3 stars (super low).
Color system is not explained! Even with your comment: "Your towers do more damage to enemies that have a similar color.".
And second - map editor in current state is a useless thing. After playing game more than 4h I still can't figure out why monsters stay in entrance and don't move.
Thanks! All the colors are represented in the RGB(Red, Green, Blue) color model. All colors are formed in this model by adding specific amounts of these colors(how light works). Example: Magenta, is a mix of 100% red, 0% green and 100% blue light. Say you built a Magenta tower and there is a Pink enemy. Pink is 100% red, 0% green and 50% blue light. You get full damage from the red and green since they match exactly. The blue is 50% off though. Each gives 33% damage, so the damage is 33% from red + 33% from green + ~16.5% from blue. So you can expect the Tower to do ~82.5% damage. This is too much math to do to decide which color tower you want to build. The % value shown when you select a color is the game's best guess at how much damage it will do on average for that game. Picking the color with the highest value here is usually best. Secondly, I put up a small tutorial on how to use the map editor on Youtube, https://www.youtube.com/watch?v=n6jJJypJQVo
Bananamama
Feb. 25, 2017
some remarks. is it better for me to have 100% or 0% red when facing red enemies? if 100% then white towers seem superior. I am also not such a big fan of a pop up menu for tower building. It covers too much space and i dont know whats going on behind. Could be some crazy stuff that i'm missing
Thanks for the feedback! It is better to have 100% red when facing red enemies. However red has 0% blue and 0% green, while white has 100% blue and 100% green. So white is actually only good on the red component, making it not very good against red enemies. Basically you get the best damage when you match the red, green and blue of the tower with the red, green and blue of the enemy. I also don't like the popup menu and I have been considering just putting a panel on the left or right side of the screen because it is hard to see the crazy stuff. I'll have to test and see if it would make the map area too small though.
frapsy
Mar. 03, 2017
Very nice concept, i enjoyed it. Also, i enjoy when dev take time to answer the player
One little improvement you can do is to show the number of level for each upgrade directly on the corner of each upgrade.
I have to click on each upgrade to see wich level i'm
Thanks! I just posted a new update that shows the rank icon in the corner of the upgrade.