Ixtab

Ixtab

por StudioCime
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Ixtab

Avaliação:
3.4
Lançamento: January 19, 2014
Última atualização: January 21, 2014
Desenvolvedor: StudioCime

Tags para Ixtab

Descrição

Ixtab é um jogo de tiro estilo rogue-like onde você faz amizade com a Morte, explora masmorras cheias de portas, encontra monstros e acumula um verdadeiro tesouro! Seu objetivo é encontrar a sala do chefe e derrotá-lo! Depois disso, você enfrentará monstros cada vez mais perigosos... A Morte é sua amiga: se você morrer, será levado à loja da Morte, onde pode comprar melhorias. E voltar para eliminar todos aqueles monstros. Mas cuidado: a Morte é um pouco... gananciosa! Boa sorte!

Como jogar

Use o teclado para mover (WASD ou setas - sim, somos incríveis). Use o mouse para mirar nos monstros (ou em qualquer outra coisa, mas não recomendamos). E então, você pode atirar com um clique! Ou dois. Ou três. Você também pode usar um clique para comprar uma melhoria. Aproveite as promoções. Obviamente, o clique também pode ser usado para pular diálogos (mas você não vai querer, porque os diálogos são ótimos).

Atualizações do desenvolvedor

Jan 21, 2014 2:16am

We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.

Comentários

0/1000
Danimal696 avatar

Danimal696

Jan. 20, 2014

46
0

Awww, its way too short, i really enjoyed it

Geenf11 avatar

Geenf11

Jan. 21, 2014

34
0

Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.

StudioCime
StudioCime Desenvolvedor

You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !

sasquatch5004 avatar

sasquatch5004

Jan. 21, 2014

49
1

Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.

-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.

Overall, very well down for such a short beta, can't wait to play the real thing.

StudioCime
StudioCime Desenvolvedor

Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !

cacahead1 avatar

cacahead1

Apr. 21, 2015

11
0

This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha

Ralfo avatar

Ralfo

Jan. 19, 2014

37
2

"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.