Dream of Pixels PROTOTYPE
por zigah111
Dream of Pixels PROTOTYPE
Tags para Dream of Pixels PROTOTYPE
Descrição
Dream of Pixels PROTOTYPE é um jogo de quebra-cabeça de blocos caindo. Dream of Pixels para iPhone, iPad e Android também é lindo. [1]. fn1. "Tão adorável", Mike Fahey, "Kotaku.com":http://kotaku.com/dream-of-pixels/. Mais informações em "Dream of Pixels.":http://dawnofplay.com/DreamOfPixels/
Como jogar
Clique na grade para *desempacotar tetrominós*. Marque pontos ao limpar linhas inteiras – quanto mais linhas, maior a pontuação. *Limpar as linhas* também une a grade acima e abaixo das linhas limpas! Você pode clicar em qualquer lugar e o jogo encontra automaticamente um encaixe para o tetrominó na grade. Ajuste a seleção *arrastando* pela grade antes de soltar. O desempacotamento pode ser um pouco complicado – o tetrominó selecionado precisa encontrar *um caminho* pelas nuvens movendo, girando e até torcendo um pouco, mas não pulando outros blocos. Pode parecer simples no começo, mas desempacotar sem cuidado logo resulta em *uma bagunça* de blocos flutuantes menores que um tetrominó. *Unir* os blocos flutuantes de volta à grade para desempacotá-los novamente só é possível *limpando as linhas* entre eles e a grade acima. A verdadeira profundidade do jogo aparece ao buscar a maior pontuação. O único jeito de conseguir isso é limpando o máximo de linhas possível com um tetrominó, e só um tetrominó é bom para isso: a *famosa peça I*. "Vídeo do Dream of Pixels (lançamento 15 de novembro para iPhone e iPad) tutorial.":http://www.youtube.com/watch?v=S3ouzlxkIhs. "Mais sobre Como Jogar.":http://dawnofplay.com/DreamOfPixels/howtoplay.html
Atualizações do desenvolvedor
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
Comentários
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!