The Lost Temple 2

The Lost Temple 2

โดย BowWow200
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The Lost Temple 2

คะแนน:
2.5
เปิดตัว: September 19, 2018
อัปเดตล่าสุด: September 19, 2018
ผู้พัฒนา: BowWow200

แท็กสำหรับ The Lost Temple 2

รายละเอียด

The second installment of The Lost Temple. The Guardians come to you, asking for your help once more.

วิธีเล่น

Arrow Keys to move and jump. Down to enter doors.

ความคิดเห็น

0/1000
Mozai avatar

Mozai

Sep. 22, 2018

4
0

simple idea well-implemented. 120 levels + hidden targets in each, whew.

BowWow200
BowWow200 นักพัฒนา

+ 48 bonus levels with a trophy in each! Giving you a grand total of 168 levels and 168 secrets to find. It should keep you busy for a while.

Fritz_b avatar

Fritz_b

Sep. 22, 2018

5
0

Loving it so far, a vast improvement on Lost Temple 1. You've clearly thought about new mechanics and improvements instead of just bringing out another with the same mistakes. It would be really nice to see high-scores implemented so we can keep track of our progress :)
One thing I would like to see less of (just my opinion) are the jumps where you have to run off the ledge and immediately flick back round to the one above. There are certainly places for them but eventually it feels overdone and they can be put in some really unforgiving places sometimes. It would also be nice if things re-synched upon player respawn, some of the overall level timing could be really off after dying, and waiting for moving ledges and traps can become tedious. There may be a reason why you don't do that though, if so I'll understand. Thanks again for another great game and your efforts to improve :D

BowWow200
BowWow200 นักพัฒนา

Point taken regarding those difficult upwards jumps. A few people have mentioned those now, and I've actually removed a lot from this game already, mostly from the levels with a time limit. I'll try not to include them in future games! The reason that things don't re-synch when you die is so that your progress in a level isn't lost. The level doesn't reload when you die, you're just sent back to the last save point.

Pykrete avatar

Pykrete

Sep. 25, 2018

2
0

There are a lot of good ideas here, but as I said before there's little consistency and scaling, and some of the more physics-based ideas (mine cart) are far too erratic. Ice controls were awful, especially because it also messed with your aerial momentum -- which in turn meant it was borderline impossible to get into some of those 2-height tunnels. Also some levels have pits that are impossible to escape from or die in, such as H 003.

Pykrete avatar

Pykrete

Sep. 22, 2018

1
0

Yeah there's no consistency to difficulty. The first level set starts right off with pixel-perfect jumps, but I tried a few of the later ones and they were actually easier.

Pykrete avatar

Pykrete

Sep. 27, 2018

0
0

The last set of secret levels is just idiotic. The minecart already has erratic momentum and demands near pixel perfect jumps in places -- adding balls that swing toward you, timed by the total duration of the level is something you just can't reasonably react to or even pace yourself to line up properly.