The Artifact

The Artifact

โดย CMJD
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The Artifact

คะแนน:
2.2
เปิดตัว: March 17, 2013
อัปเดตล่าสุด: March 17, 2013
ผู้พัฒนา: CMJD

แท็กสำหรับ The Artifact

รายละเอียด

A game made for the 7 day rogue-like challenge.
Music - Moonlight
Collect as many coins as you can and spend them on upgrades to improve your characters speed and max health. Avoid the guards and try to survive to improve your score. You may even get lucky and find an artifact during your exploration.

วิธีเล่น

Controls:
W, A, S, D or Arrow Keys - Movement keys.
E - Bring up a transparent map with a green marker indicating your current position.
P - Pause game and view minimap.
Q - Leave the current level and go to the upgrade screen when at an exit.

อัปเดตจากผู้พัฒนา

Mar 23, 2013 7:48am

Update:
- Changed agility upgrade to a max health upgrade.
- Guards now collide with one another.
- The player must use an exit to leave a level and go to the upgrade screen.
- Minimap now displays the artifact and exit location.
- The player can now pause the game to view the minimap.
- Coins now worth $20 instead of $10.
- Some map generation bugs fixed.
- Game re-balanced.
*Guards gain speed at a much greater rate.
*Artifact value now partially based on distance with a minimum of $800.

ความคิดเห็น

0/1000
mean avatar

mean

Mar. 18, 2013

2
0

im not sure if its a bug but when i press space then "start level" i get to a new level
aaaand i cant see the goal of this game, its about just running around or what?

CMJD
CMJD นักพัฒนา

The main goal of the game is mostly to try and find the artifact on each level and using the cash earned to purchase upgrades for the player. Admittedly, the main focus of the game is to go around collecting items. The only end state of the game is when the guards catch you and your health runs out, which admittedly can be very easy to avoid at the moment by pressing space.

Tim_Myth avatar

Tim_Myth

Mar. 18, 2013

1
0

Fun but would benefit from some objectives and arrow key movement. I hate wasd. For version 2 adding things like a repulsion field for the guards like ace_blue suggested would be great. Some power ups would be cool...maybe a stun and a repulsion burst for yourself as well. With just a few tweaks and additions this would be a badge-worthy game.

CMJD
CMJD นักพัฒนา

Ah, sorry, I did forget to add arrow key controls, it'll definitely be in the next version. I will definitely consider the repulsion field, but I do need to fix a few other issues first. Power ups would definitely be a cool idea, I will have a look at adding them soon. Glad to hear that you enjoyed the game!

zeonfighter avatar

zeonfighter

Mar. 18, 2013

1
0

uh... what happened i upgraded and got trapped in a 2x5 area (size is the size of the character "square*)

CMJD
CMJD นักพัฒนา

Ah, sorry, my level generator does have a few bugs in it (to say the least!), I never managed to figure out why this happens when it's supposed to be generated as a single path with varying widths. I will try and fix it when I get the chance.

chocanto avatar

chocanto

Mar. 18, 2013

0
0

Music ? Where ?

CMJD
CMJD นักพัฒนา

Sorry, I forgot to add a link to the music download. I added a news post with the download link, it's on my account on Newgrounds. Edit: The music appears on the first start menu and game over screen, I just realised that it might be fairly easy to miss.

Ace_Blue avatar

Ace_Blue

Mar. 18, 2013

0
0

Fun game. The 'guards' would benefit from short-range repulsion among themselves so they're not so easy to kite into a single blob. I feel the game would be much more interesting if you marked the position of the artifact and an exit on the map, maybe opening the exit only once the artifact is collected. Don't let the player quit the current level at will but only through the exit, and put the shop there. Also allow for a way to pause the game so the player can study the map without being rushed.

CMJD
CMJD นักพัฒนา

Glad to hear that you enjoyed the game! The path finding on the guards is fairly basic, but short range repulsion does sound like a good idea. Admittedly, the current method of leaving the level by pressing space was just due to running out of time for the 7 day rogue-like challenge, so I will definitely look at adding exits to the game when I get the chance. Marking the position of the artifact and an exit might be a good idea, but I'll also need to balance the game a bit better to account for the shorter time it will take to retrieve the artifact, but the game really needs to be re-balanced anyway. I hadn't considered allowing players to pause the game to be honest, but it definitely sounds like a good idea. Thanks for your feedback!

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